Archive Maintainer : NA
Update to : NA
Advanced engine needed : None, but far better looking with a port.
Primary purpose : Single player
Title : Blind Alley T., "Waste Processing"
Filename : BndAlyT.wad, rBAT1534.lmp, in the BndAlyT.zip
Release date : March 25, 2003
Author : Gene Bird
Email Address : <email removed>
Other Files By Author : Blind Alley mini-series (B, E, M, O, P, Q, R, S.)
Doomworld 2003 Community Chest Project maps 7, 19 and 32.
Misc. Author Info : Doom Nut.
Description : Kick some monster butt.
Additional Credits to : The id folks, The Deepsea Team.
Special thanks to my friend Rich Sham for valuable input,
suggestions and extensive playtesting.
* What is included *
New levels : One
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map 1
Single Player : Designed for
Cooperative 2-4 Player : Player starts and a few extra items there but never tested
Deathmatch 2-4 Player : Player starts and a few items there but never tested
Other game styles : NA
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Around 120 hours
Editor(s) used : Deepsea 11.1
Known Bugs : Release a buggy wad??? I don't think so!
May Not Run With... : ?
Extensive testing done with vanilla Doom2, JDoom, Zdoom, PRBoom and Legacy.
Ninth map in the Blind Alley series for Doom2. They will all be released as singles and then combined once the series is finished.
My original design as Doom2 map 29, "The Living End", now running on level 1.
I am pretty sure this place only exists in my mind. Artistic license used freely.
A nice medium sized map with real decent attention to detail.
You will never have for hunt for ammo in here. That is the least of your problems.
There is enough health and ammo that you can push as hard as you want for time, or
just lay back and snipe at the monsters. Nice to have the option isn't it?
I would love to see any demos done for the level. Feedback greatly appreciated.
I have been mapping for about six years. This is the ninth of my levels that I feel is OK
for release. It is a very fun map.
Detail is nice, but the concentration here is on gameplay.
Some good old fashioned run and gun in here.
Stay awake however, or you could get very dead.
I consider this map only somewhat hard in UV.
UV in this map is however aimed at the experienced player.
Skill levels could come in handy until you learn the map.
Special thanks to my friend Rich Sham for providing a great
Legacy version 1.40 max demo of this map, included in the zip file.
To play his demo use the following:
c:\doom2\legacy.exe doom2.wad -file BndAlyT.wad -playdemo rBAT1534
c:\doom2\legacy.exe doom2.wad -file BndAlyt.wad -timedemo rBAT1534
This assumes your doom2 folder is on your c: drive,
and that you have the excellent, free, Legacy port.
Or you can run it from the Legacy Launcher.
Get Legacy at:
Additional thanks to the authors of the maps that inspired me for this map:
Requiem, Mordeth, Brotherhood of Ruin, and others.
I recommend you watch the demo of the level before you play it.
Unless you just love to die in the traps I have set for you.
There are, or soon will be, other excellent demos of this map at the following site:
Doomworld Speed Demo Archives.
What are you waiting for? Get busy! The carnage is waiting.
* Copyright / Permissions *
Authors MAY NOT use the contents of this file as a base for
modification or reuse. Permission possible on a case by case basis, if you contact me.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
FTP sites: http://www.gamers.org/pub/idgames/