This wad, called "The Hub" is the also the third level of the "Descent Into Hell" megawad project I'm working on. The merged wa...

Names
Bloodworks
Filenames
thehub.wad
Size
1.89 MB
MD5
bc541ac07f47b90d83bebb9dac1208f1
SHA-1
5baf97dd7f9953bcdc36d55daa6dcd13a83ab692
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
220
Maps
1
 
MAP03
================================================================
Title                   : Bloodworks
Author                  : Bob Larkin (a.k.a. Sematary) (a.k.a. Brad_tilf)
Email Address           : <email removed>
                                 : icq# 162293209
Misc. Author Info       : 41 years old, 3 children, 4 stepchildren, a beautiful wife and too much time on my hands
      
Description             : This wad, called "The Hub" is the also the third level of the "Descent Into Hell" megawad project 
  I'm working on. The merged wad (level 3) will have slightly different mixture of of weapons, etc... 
  because the player has weapons and ammo and health already. I decided, however, to release
  it as a wad on its own as well.
Additional Credits to   : ...Nick Baker - who released his texture wad for public use (text file included from the original 
zipped file).
      
      ....Ace - for playtesting
                                      
================================================================

* Play Information *

Episode and Level #       : MAP03
Single Player                 : Yes 
Cooperative 2-4 Player    : YES
Deathmatch 2-4 Player   : no
Difficulty Settings           :YES, but why bother with anything but UV?
New Sounds                  : no
New Music                    : no
New Graphics                : YES
Port(s) required              :will play with anything but Edge and Vanilla doom2 (visplane errors) as far as I know.
                                     
* Construction *

Base                    : New level from scratch
Build Time              : 2 months more or less
Editor(s) used          : DETH
Known Bugs              : None that I know of. Extensively tested using Legacy, Zdoom, Prboom and Jdoom. It also worked 
   fine with Vavoom. I did not test it with zdoomgl or legacygl but since it worked with Jdoom I 
   assume it will work with them as well. I recommend Jdoom - there is no better looking port
   out there. 
    Vanilla Doom2 will most likely crash with a visplane error after the blue door. If you want to use 
   it tho - after you hit the switch (you'll know) back out of the area. If you turn around you WILL
  get a visplane error.  
    
 * Misc. Notes *

I put a couple of 3d effects into this which made Edge useless. It was designed for play with Ultra Violence on!
It has lesser difficulty levels but I didn't bother testing them.
* Copyright / Permissions *

You may NOT distribute this file without my prior consent. Unless you are 3darchives or one of their mirrors, DON'T ASK! 
Authors may NOT use this file as a base for additional
levels. Build your own damn levels!
The textures used came from a file called nb5texd2.wad
I have modified that original texture wad with my own custom textures so don't take the textures from this wad.
If you want the original texture.wad you can find it here: http://haunt.8m.com/

* The Story
You are on a quest to reach the very bowels of Hell itself and Hell isn't happy about it!

* Where to get this WAD *
 -http://www.doomwadstation.suhost.com/main
the idgames ftp software sites
unfortunately, with time, urls change so if you can't find me there just do a search on the net for Doom Wad Station.



MAP03

DM Spawns
0
Co-op Spawns
4
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