Buzzard's Arena level 1
Replacement level for MAP01 for Doom II There is no particular theme or story for this wad, it is just a place where virtual people may get togethe...
Buzzard's Arena level 1
============================================================================= Title : Buzzard's Arena level 1 ~~~~~~~~~~~~~~~ Filename : BUZZDM01.WAD Author : Paul Busby (aka: Buzzard) Email Address : <email removed> Comments and suggestions are welcome. This is my first Death Match wad and a considerable amount of thought and comments have gone into it's creation. Misc. Author Info : Combat Systems Analyst DND - Ottawa, Ontario, Canada. Description : Replacement level for MAP01 for Doom II There is no particular theme or story for this wad, it is just a place where virtual people may get together and kill one another without getting any blood on their clothes. This wad is designed for a paticular type of DM fighting. There are very few 'quick' frags when playing but rather each battle is normally a sustained test of dodging and and firing skills. Some people have commented that it is too easy for the wounded to simply run away. Well there is no 'simply' running away with this wad - mouse users will particularily like the long corridors down which can be chased the wounded opponent firing away at their back with the gattling gun. And transports, well we all know the hazards of using transports when the opponent is nearby. This wad is the culmation of about six months of playing two player DM with many people. (At the time of release it has not yet been played by 3 or 4 player ... though it should be very good for that - i'ts quite large) There is an exit ... try not to use it until you actually want to exit. Hints/Tips Note the transports on the central pillers of each main room. The texture which is visable as your about to tansport corresponds to the room your about to go to. The four sided transport in the dark maze room will bring you to 1 of 4 of the small alcoves behind one way walls in the megasphere room. All transports in the wad are multi functional except the wall transports in the upper deck of the green room. These are designed to allow you to run completely around the balcony. Once you get to know the transport system the wad won't seem nearly as big. Additional Credits : First and formost, Jeff Rabenhorst (<email removed>), creater of the awsome Doom I, II and Heritic editor - Edmap 1.31. Jens Hykkelbjerg, author of RMB: REJECT MAP BUILDER Version 2.0 ID of course ... Scott Catterill, SYSOP of Ottawa's unofficial Doom BBS, Heart of Gold; for lots of documentation, utilities and other wads to draw inspiration from. My various play testers: Dan Kilbank, Peter Hadrava (my stepson), Jim Biggar, Jeff Hollands, Pierre, Mel and Justin Benoit, Dave Sabourin, Cale Mccallum, Chris Jones, and Mark Chultz all of whom have died for the cause in the creation of this wad. Special thanks are extended to Dan Kilbank who was in on the construction of this wad right from the beginning. In fact, this wad was inspired and created in the course of the many many hours of DM we have played together and our search for a more sustained fighting arena - areas like the green room owe their very existance to design suggestions from Dan. ============================================================================= * Play Information * Level : MAP01 Single Player : Start - yes - no monsters Cooperative 2-4 Player : Starts - yes - no monsters Deathmatch 2-4 Player : Yes - Designed for DM 2 setting Difficulty Settings : No - your opponenet defines the difficulty New Sounds : No New Graphics : No New Music : No New Demos : No * Construction * Base : New level from scratch. Development time : Lots of hours. Editor(s) used : Edmap 1.31, actually I used every version right from 1.23. Known Bugs : None to my knowledge * Copyright / Permissions * Authors may use this level as a source of inspiration to build new levels. Please don't copy parts of this WAD, and leave me unmentioned in your description file... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD-ROM, etc) as long as you include this file intact (free copies of a CD-ROM that contains this WAD are warmly welcomed by the author :) * Where to get this WAD * Off your hard disk (I presume you have it if you are reading this) :) Also: Heart Of Gold (Ottawa's unofficial Doom BBS) (613) 831-1973 T.L. City's Circus Maximus with APCIMPGS Multi-Player Doom (613) 746-4881 - Perhaps we can play some day :) FTP.CDROM.COM =============================================================================