You're in an Office Building, surrounded by some *very* nasty people with shotguns. They want to kill you. This must mean that: A)The non-union wor...

Names
CITYFRAG.WAD
Filenames
cityfrag.wad
Size
1.1 MB
MD5
601d9c13df83e329726027efb25484ca
SHA-1
bae70fb617e9a67768568fe05f09d8f2b122e27e
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
78
Maps
2
 
MAP01, PP_END
===========================================================================
Title                   : CITYFRAG.WAD 
                          Yet Another Office Building of the Damned

Date Finished           : February 2000
Engine                  : MBF - gotta love the dogs!
                          (will also work with any BOOM-derived engine)

Author                  : Dan Patanella
Email Address           : <email removed>
Misc. Author Info       : Co-creator of Lovinger Outpost and Gatchaman Doom
                          Maintainer of the Fragadelic Doom Page
                          http://www.angelfire.com/ny3/fragadelic

Description             : You're in an Office Building, surrounded by some
                          *very* nasty people with shotguns. They want to
                          kill you. This must mean that:

                          A)The non-union workers want a raise.
                          B)It wasn't such a good idea to French Kiss
                            the boss' daughter at the Christmas Party.
                          C)Everyone has just discovered that Windows
                            2000 is buggier than a Bigfoot with Head Lice.
                          D)Those evil hellspawn are at it again.

                          If you chose A, B, or C you are probably
                          still at work and shouldn't be playing video
                          games. If you chose choice D, you love to play
                          Doom2 and probably frighten your family and
                          friends.

Additional Credits to   : Rez and Len playtested. The DEH patch included
                          with this WAD allows you to use the "classic"
                          version of the plasma rifle; credit for this
                          patch goes to Len Pitre, who based his work on
                          Lee Killough's MBF DoomBeta emulation patch.

                          Marc Bolan wrote "Get it On (Bang a Gong)."

                          Some graphics were borrowed from Shamus Young's
                          excellent Phobos- Relive the Nightmare. Id
                          Software created Doom and Doom2. 3-D Realms
                          created Duke Nukem 3-D. Raven Software created
                          Hexen and Heretic. If you look closely enough,
                          you'll see some sprites and graphics were
                          adapted from these games.

                          A certain special "someone" got me in a horrible
                          enough mood to convert the original PCDOOM level
                          to Doom2 specs. So she deserves thanks as well.

                          Special thanks also goes to the DoomWorld
                          editing tutorial webpages. They're a valuable
                          resource, and don't get enough praise.

                          No Imps or Demons were harmed during the making
                          of this WAD . . .it's all special effects, folks!

===========================================================================

* Play Information *

Map #                   : Map 01 
Single Player           : Yes
Cooperative 2-4 Player  : Yes, untested but should be fun
Deathmatch 2-4 Player   : Yes, by popular demand
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes, if you consider T.Rex and Bach new.
New Graphics            : Many, mostly nicked from Duke Nukem, Hexen,
                          and the prerelease version of Doom
Demos Replaced          : None. 

* Construction *

Base                    : PCDOOM.WAD, downloaded from zdnet.com
Build Time              : Super Sunday; Not-so-super Monday; Ruby Tuesday 
Doom Utilities used     : DCK 3.0; STAT; DM2CONV; WINTEX; DMGRAPH; NWT;
                          ENDOOMER; MUSPUT; CLED; TCOUNT; and lastly,
                          DETH 3.6 -the WAD editor of champions!
Other software          : Picture Publisher 4; Voyetra MIDI Sequencer
                          Adobe PhotoDeluxe 1.1; Paint Shop Pro 
Known Bugs              : The Giant Crab Monsters that lurk on beaches in
                          1950s B-movies. 

* Notes and Spoilers *

Don't read this section unless you want to know how I converted an old
Doom level to a new MBF one. :D

The original PCDOOM level was created as an injoke for a magazine. It
didn't come with a text file, so I have no idea who built it or when or
with what editor. It looked (and played) like a lot of early 1994 WADs
. . . no texture alignment, no difficulty settings, no useful linedefs
like "blocks sound," and no "ambush" tags on critters. It was also buggy
 - "columns" had 2 sidedefs which slowed down play a lot, for example.
TCOUNT, STAT, and DCK 3.0's consistency checker verified this. And even
though it was a Doom (and not a Doom2) level, the monsters were limited
to the Shareware cast. I guess that the WAD was created with an early
version of DEU. It was never uploaded to cdrom.com, and I found out
about it from Len Pitre, who pointed me to the zdnet webpage.

Here's how the WAD was described on the zdnet webpage by Stephen Baldwin:


"The headquarters of PC Magazine in New York is the setting of 
this intense WAD file for DOOM. The big highlight in this scenario 
is the replica of the Ziff-Davis Labs, complete with smoked-glass 
walls and rows of computers. Type \doom -file pcdoom.wad\ at the
DOS prompt in your DOOM directory. This replaces the first level
of \Knee-Deep in the Dead\ and is compatible with versions 1.2 and 
1.666 of the registered version of DOOM. "


No, folks, that is a pre-BOOM WAD, so there were no smoked-glass walls 
anywhere, no matter what Mr. Baldwin says. 

Still, there was something *fun* about the level  - and I wanted more
experience with the various BOOM editing utilities. So, I rolled up my 
sleeves and went to work. I changed very little of the basic architecture
of the level, but *totally* changed its look by switching to a variation 
of Doom2's city motif. I'm no mindreader, but I like to think that the 
creator(s) of the original level would approve. I'm proud enough of this
WAD to release it to the general gaming community.

I made the cityscape outside more realistic, added a few secrets, tossed
in a few of my design tricks and made the player's goals better defined
than in the original. I hate stumbling across door keys, so I made the
blue key far more visible from a distance. With the original level, there
was a danger of killing off all the bad guys by the time you found the 
second key. I've eliminated that risk with this version. If you play this 
level a few times, you'll notice that I like to randomly teleport monsters; 
I think this adds to the replay value of the level.

You *can* get outside. This is a secret, however, and if you can do it,
you'll earn a Megasphere, 100% Kills, and a few random laughs at the 
grafitti.

This is the closest I've ever come to a Possessed City-style level. I always
wanted to do a city-style level but it never fit in with any TCs I worked
on. The few Duke Nukem graphics used here fit in pretty well with the office
motif - a clock, a calendar, a potted plant. I'm not a big fan of Duke Nukem
but I think the shareware levels did a good job at simulating an invaded
city, which is why I borrowed some graphics. I was also pretty influenced by
*Batman Doom* when furnishing the empty offices, although I'm not sure if
that influence shows. All these new graphics (for Doom2 anyway) help immerse
the player into the level, which holds up well to repeated playing and is a
totally different beast under co-op or deathmatch conditions.

* Copyright / Permissions *

        Authors MAY use this wad as a base to build additional levels.
        Knock yourself out, my friend. E-mail me if you whip up something
        tasty.

        You MAY distribute this WAD, provided you include this file, with
        no modifications.  You may distribute this file in any electronic
        format (BBS, Diskette, CD, etc) as long as you include this file 
        intact. It'd be nice if you let me know about this and maybe give
        the playtesters and myself a free copy of this compilation.

* Where to get this WAD *

        ftp://www.cdrom.com
        http://www.angelfire.com/ny3/fragadelic

MAP01

DM Spawns
4
Co-op Spawns
4
PP_END

PP_END

DM Spawns
4
Co-op Spawns
4
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