A DEATHMATCH ONLY wad for Doom][. The general idea I had when designing this level was to keep it fair. Everyone starts in a similar area and gets ...
***PLEASE NOTE : This is a maintenence release v. 1.01 of cntrmsur.wad, and is NOT compatible with earlier versions... Just a few minor adjustments of vertex positions, and a new (cooler) LMP is included. After 40+ hrs of playtesting, I discovered that the BSP program had somehow created a very small (as in several pixels wide) hole you could fall into and get trapped in... highly unlikely, but possible, as I found out! :) Well, this may or may not interest you, but I just wanted to explain the reason for this update... thanks for playing my WAD and enjoy! :) ================================================================ Title : CNTRMSUR.WAD (Countermeasure) Author : Ernie Miller Email Address : <email removed> (Drop me a note, let me know what you think!) Misc. Author Info : Student at West Virginia University. Aspiring game programmer. Description : A DEATHMATCH ONLY wad for Doom][. The general idea I had when designing this level was to keep it fair. Everyone starts in a similar area and gets a chance to pick up a shotgun before they enter the arena. Almost anything that one player may decide to try, an alert player can attempt to prevent. The exit is cooperative, easy to figure out. (Hint: There may be a little more than the exit switch in the red room! keep an eye open for it to lower when someone goes for the rocket launcher, and you'll be well prepared to handle them when they re-enter the arena! :) ) Additional Credits to : Ben Morris for designing the best DOS Doom editor out there, DCK! The entire staff at Renegade Graphics for putting out the only Windows Doom editor that doesn't crash every five seconds, DoomED Deluxe! (Soon to be called EgoED) The author of "Photographic," a MOD which I converted to MIDI and then to MUS for game music. Alexander Stock, author of the MOD2MIDI utility. Olivier Montanuy, author of Wintex. Virgil Itliong, for the sky texture from his well- designed CHURCH.WAD Herb Myers (EET) for _EXTENSIVE_ 2 player beta testing. The entire gang of Doomers at Surf Board BBS for comments and suggestions! ================================================================ * Play Information * Episode and Level # : Map 01 Single Player : Yes (Just to look around) Cooperative 2-4 Player : Yes (For more than one person to look around) Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Not implemented New Sounds : Yes New Graphics : Yes (sky texture) Demos Included : 30 minute demo of Herb and I duking it out... a few great highlights... version 1.9 demo. I am green, Herb is indigo. * Construction * Base : New level from scratch Build Time : Way too long! Editor(s) used : DCK 2.2, DoomED Deluxe, WinTex, MOD2MIDI, MIDI2MUS, TBSP Known Bugs : So all the textures may not be perfectly aligned. Sue me! I did my best to get all the major ones though... :) * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels (A little credit to the original author would be appreciated though!) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: Surf Board (412)785-3282 Baud Bandit (412)439-2487 Other: Who knows? If you like this WAD, upload it wherever you can!