Can't Run Frm Evil (Part I)
Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of them and rearrange ...
Can't Run Frm Evil (Part I)
MAP01, MAP02, MAP03, MAP04
=========================================================================== Advanced engine needed : Limit Removing Port required (Designed for Prboom-Plus) Primary purpose : Single+Coop play =========================================================================== Title : Can't Run Frm Evil (Part I) Filename : CRFE_P1.WAD, altpal.wad Release date : June 4 2012 Author : NokturnuS Email Address : <email removed>, <email removed> Other Files By Author : Realm Of Shades (ROS.wad) Demonized (demonizd.wad) NokDoom for Boom (nokd4b.wad) The Black Wind of Mayhem (map 29 of 10 Sectors wad) Hydrosfear (Map 4 of Caverns Of Darkness (cod.wad)) Hellmine (Map 9 of Caverns Of Darkness (cod.wad)) Misc. Author Info : Doomer since 1994, living in Lima - Peru Description : Looking at my huge Doom folder i found lots of incomplete maps which never see the light of day, so i decide to keep up some of them and rearrange with a more "modern doom" look. These levels are the first four of them, and they are the bigger too. All maps can be finished starting with pistol only. Maps are hard, but difficult levels are implemented. Also, there are no continuity between maps, maybe except map 01 and map 02. First two maps are techbases, map 3 is city-based and map 4 is marble-metal based. Also i include a alternate PLAYPAL lump, the cool palette you sure already see on maps like simplicity and lots of Zdoom wads. Sorry i don't know the name of the creator to credit him... Additional Credits to : Id of course for Doom Authors of DETH, XWE Adobe Photoshop Zennode Doomworld Creators of GOTHICTX graphic resource (disclaimer at the end of this file) Nick Baker. I use some of his textures found in the Caverns Of Darkness wad Guys at Doomworld Wads and mods forums who test my maps and come with nice speedruns. You rock. Mark Klem for great music. Tean TNT for great music too. =========================================================================== * What is included * New levels : 4 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : 1 New Monster. A lame blue Cacodemon, tougher and who fires fireballs at you. A pity prboom don't allow creation of custom projectiles. Anyway, there's only a few of them in the last levels, so you hardly face em. Other files required : You can load "altpal.wad" if you like more subtle, less saturated blues or greens. * Play Information * Game : DOOM2 Map # : Map01 - Map04 Single Player : Designed for Cooperative 2-4 Player : Player starts only (not tested) Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Ages Editor(s) used : Deth, XWE, zennode Known Bugs : Few misalignmentes i think. May Not Run With : Not boom/mbf compatible engines. Tested With : Prboom-Plus 184.108.40.206 (designed for), Eternity 3.40.20, Zdoom 2.4.1 * Not designed with jump in mind. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip �����������������������������������.�**�.����������������������������������� You MAY distribute GothicTX.ZIP, a graphical resource for DOOM(2) editing, provided you include this file (GothicTX.TXT) and any others the are contained within the original PKZIP archive (Desc.SDI and File_ID.DIZ) with absolutely no modifications. You may the complete GothicTX.ZIP in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Thank you.