This if my first PWAD. The game area of MAP01 is my house and MAP02 is the surroundings. I think you can figure out the level shift yourself (I int...

Cape Moss Ablaze (v1.20)
194.28 KB
WAD Type
MAP01, MAP02
Title                   : Cape Moss Ablaze (v1.20)
Filename                : CAPEMOSS.WAD
Author                  : Matias Arje
Email Address           : <email removed>

Misc. Author Info       : Long hair.  Into metal.  Going to study electric
                          engineering at Helsinki University of Technology
                          ( in Finland.  Hates hockey.

Other PWADS by Author   : P.WAD
                          (These all are temp files used to create
                           CAPEMOSS.WAD =) )
Description             : This if my first PWAD.  The game area of MAP01 is my
                          house and MAP02 is the surroundings.  I think you can
                          figure out the level shift yourself (I intended to
                          make only one level, but it was rather heavy-duty one
                          so it had to splitted just to make it playable).  The
                          area of these levels is called Sammalniemi, Cape Moss
                          in English, located in Korpilahti, Middle-Finland.

Additional Credits to   : - My little brothers Johannes & Aleksis who
                            playtested almost every version of these levels.
                          - My father (<email removed>), who supplied me
                            the blueprints of our house.
                          - Mikko Parry (<email removed>) who lended me
                            his computer system while he was abroad.
                          - Tero Poikonen (<email removed>) who simply
                            asked me for credits.

No Credits to           : - Id Software because DOOM engine has no separate
                            texture alignments for upper, normal and lower
                            walls.  It was impossible to make the brick wall
                            look good.


* Play Information *

Episode and Level #     : Maps 01 and 02
Single Player           : Yes
Cooperative 2-4 Player  : Dunno.  Probably doesn't work.
Deathmatch 2-4 Player   : Yes (Map 01 is just excellent for Deathmatch.
                               Map 02 might be too big for intense combat.)
Difficulty Settings     : Yes (level 02 has a huge special area reachable
                               only when played Ultra-Violent DOOM)
New Sounds              : No  
New Graphics            : No
New Music               : No
Demos Replaced          : None

Hints                   : - At the beginning of level 2, run like hell and
                            shoot only when it is safe to do so.
                          - Black cupboards often mean secret areas.
                          - Light switches are usually beside doors.
                          - Plasma gun is difficult to find without help.
                            (SPOILER: Poke the wall near the fireplace in
                             level 02.  Black cupboards in an adjoining room
                             will come down.)

* Construction *

Base                    : Level 01: Blueprints of our house.  Improvised a
                            bit when creating locked doors, lowering
                            cupboards, furniture and creatures (we have only
                            2 pain elementals in our sauna).
                          Level 02: Looked around.  Improvised a lot after
                            the yellow door.

Software used           : Design: WinDEU 5.23 (Stay away from Windows!)
                          Node Building: BSP 1.2x
                          Reject Map Building: RMB 2.1

Known Bugs              : This one is really bizarre.  Sometimes Arch-Viles
                          resurrect monsters with apparently no clipping (!!).
                          They are able to walk thru walls and they cannot be
                          shot (they are vulnerable to Arch-Viles' fire) but
                          they can damage you!  I have not seen this bug in any
                          other wad.  Maybe there is just too much to display
                          and shoot.

                          Switch texture is quite ugly when surrounded by
                          TANWALLs.  I did not bother to edit one for TANWALL2.

                          The brick wall of our house looks ugly due to
                          DOOM engine lacks separate texture alignments for
                          upper, normal and lower textures.  (Do I repeat
                          myself?  Do I repeat myself?)

* Copyright / Permissions *

This PWAD is Freeware.  I have the rights, but you may use the WAD.

Authors may not use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

* Where to get this WAD *

This is rather useless and silly entry.  You already got it.  If someone asks
you where to get it, copy it.

     * Original soundtrack not available on CD's, Minidiscs and cassettes *


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