Cape Moss Ablaze (v1.20)
This if my first PWAD. The game area of MAP01 is my house and MAP02 is the surroundings. I think you can figure out the level shift yourself (I int...
=============================================================================== Title : Cape Moss Ablaze (v1.20) Filename : CAPEMOSS.WAD Author : Matias Arje Email Address : <email removed> Misc. Author Info : Long hair. Into metal. Going to study electric engineering at Helsinki University of Technology (...hut.fi) in Finland. Hates hockey. Other PWADS by Author : P.WAD P2.WAD TALO.WAD TALO2.WAD L2.WAD L2L.WAD CM.WAD CM1.WAD (These all are temp files used to create CAPEMOSS.WAD =) ) Description : This if my first PWAD. The game area of MAP01 is my house and MAP02 is the surroundings. I think you can figure out the level shift yourself (I intended to make only one level, but it was rather heavy-duty one so it had to splitted just to make it playable). The area of these levels is called Sammalniemi, Cape Moss in English, located in Korpilahti, Middle-Finland. Additional Credits to : - My little brothers Johannes & Aleksis who playtested almost every version of these levels. - My father (<email removed>), who supplied me the blueprints of our house. - Mikko Parry (<email removed>) who lended me his computer system while he was abroad. - Tero Poikonen (<email removed>) who simply asked me for credits. No Credits to : - Id Software because DOOM engine has no separate texture alignments for upper, normal and lower walls. It was impossible to make the brick wall look good. =============================================================================== * Play Information * Episode and Level # : Maps 01 and 02 Single Player : Yes Cooperative 2-4 Player : Dunno. Probably doesn't work. Deathmatch 2-4 Player : Yes (Map 01 is just excellent for Deathmatch. Map 02 might be too big for intense combat.) Difficulty Settings : Yes (level 02 has a huge special area reachable only when played Ultra-Violent DOOM) New Sounds : No New Graphics : No New Music : No Demos Replaced : None Hints : - At the beginning of level 2, run like hell and shoot only when it is safe to do so. - Black cupboards often mean secret areas. - Light switches are usually beside doors. - Plasma gun is difficult to find without help. (SPOILER: Poke the wall near the fireplace in level 02. Black cupboards in an adjoining room will come down.) * Construction * Base : Level 01: Blueprints of our house. Improvised a bit when creating locked doors, lowering cupboards, furniture and creatures (we have only 2 pain elementals in our sauna). Level 02: Looked around. Improvised a lot after the yellow door. Software used : Design: WinDEU 5.23 (Stay away from Windows!) Node Building: BSP 1.2x Reject Map Building: RMB 2.1 Known Bugs : This one is really bizarre. Sometimes Arch-Viles resurrect monsters with apparently no clipping (!!). They are able to walk thru walls and they cannot be shot (they are vulnerable to Arch-Viles' fire) but they can damage you! I have not seen this bug in any other wad. Maybe there is just too much to display and shoot. Switch texture is quite ugly when surrounded by TANWALLs. I did not bother to edit one for TANWALL2. The brick wall of our house looks ugly due to DOOM engine lacks separate texture alignments for upper, normal and lower textures. (Do I repeat myself? Do I repeat myself?) * Copyright / Permissions * This PWAD is Freeware. I have the rights, but you may use the WAD. Authors may not use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * This is rather useless and silly entry. You already got it. If someone asks you where to get it, copy it. * Original soundtrack not available on CD's, Minidiscs and cassettes *