Capture the Flag Hexen Style
Guard your fort. Sneak into the opponents fort to capture their flag and return home. First team to five wins! There are a few added twists just to...
================================================================ Title : Capture the Flag Hexen Style Filename : FLAGHEX.WAD (also flaghex.txt, flaghex.acs) Authors : Kevin Loper (<email removed>) Description : Guard your fort. Sneak into the opponents fort to capture their flag and return home. First team to five wins! There are a few added twists just to make life interesting. Release Date : March 27th, 1996 ================================================================ **** Play Information **** Episode and Level # : MAP01 Single Player : No (Boring) Co-op 2-4 Player : No (You will run out of ammo/health) Deathmatch 2-8 Player : YES (Supports 8 Players!!!) Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None **** Construction **** Base : New level from scratch. Editors used : HCK 3.0b which deserves the award for best user interface, and most intelligent line management. (And for getting around the beta bugs in hck) Deep Also, Warm 2.16 (works great with HCK) Build Time : 160+ Hours. Bugs : Absolutely none. ;-) Just e-mail me. Credits : Brian Waak for putting up with my e-mails. My family for putting up with me. My Hexen cohorts for play testing. Ben Morris and the rest of the Hexen hackers, for shedding some light into the undocumented darkness. **** Strategy/Rules **** I have had to work around some severe limitations of the Hexen scripting. So: 1. The flags are Skull and Gem. Skull Team needs to get the Gem from the opponents fort, return to home base, and put the Gem on the pedestal. Gem Team needs to get Yorick's Skull and put it on the headless statue. Just select it from inventory and press enter (or your "use" key). 2. You CAN pick up your own flag. Agree ahead of time if this is acceptable to your opponents. It will be respawned five minutes after it was picked up but not used. (i.e. Player carrying the item died, or team picks up their own flag.) Or when the item is used. Any picking up of flags _is_ intentional. 3. No class has a definite advantage. 4. Play with monsters on. You will miss out on too much with the -nomonsters flag. 5. The score is announced when a player uses the item. Make sure your teammate is in the fort when you put the last item in. You'll see why. 6. This level is not focused on frag counts. Although you never know if the opponent is carrying a flag. **** One last note **** For all you wad authors out there, I have included my script file. Strangest of all, the code is documented. If you have found better ways of doing things, please e-mail me. This is also why there aren't any poly objects in this level. I was too busy learning how to program the game engine to get into the poly objects. **** Copyright / Permissions **** Authors MAY USE this level as a base to build additional levels without specific permission from its author. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. **** Where to get this WAD **** The usual FTP sites: ftp.cdrom.com, and it's mirrors. Happy Hacking!