Just another deathmatch level, one of my better maps I play in with my friends. The first of a series of 5 maps.. The other four are still in the w...
================================================================ Title : Carrion I Filename : carrion1.wad Author : Cephaler Email Address : <email removed> Misc. Author Info : Old school doomer that's been making maps for a long long time. 2nd released map on the net, though I won't point to my 1st. (because, frankly, that one sucked) This one, I hope, is much better. Description : Just another deathmatch level, one of my better maps I play in with my friends. The first of a series of 5 maps.. The other four are still in the works. This is the 23rd revision of this map. It is intended to be fast-paced, because you can see practically anywhere on the map from anywhere else, yet it is not a big square. BFG was meant to be tough to get, and I believe it is. Obtaining the plasma is moderately hard, if you can dodge somewhat and the rest of the weapons are spread in good balance. A few monsters thrown in for a twist. Fun to blow people up when they are fighting the chaingunner! Additional Credits to : Zoggus and Snarfer for playtesting and criticism.. : Id because, well, they rock : : : Myamoto for being stupid <g> ================================================================ * Play Information * Map # : Map01 Single Player : Yes (to look around) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (2 recommended, haven't tried 3/4) Difficulty Settings : Not implemented (Nightmare recommended) New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Deth 3.92, BSP 2.3x (what's the x for? hmm) Known Bugs : None * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Hmm you figure it out