Some details for "Castle KingFish" are lacking. Help us out by providing us with some missing details by clicking here.
FOR REGISTERED VERSION OF HERETIC ONLY!! Medium size level designed specifically for 2 player DeathMatch. Not to BIG, Not to small, No Exit, No Mon...
================================================================ Title : Castle KingFish Filename : King.wad Authors : Joe King <email removed> Description : FOR REGISTERED VERSION OF HERETIC ONLY!! Medium size level designed specifically for 2 player DeathMatch. Not to BIG, Not to small, No Exit, No Monsters, just you and some other poor sod who is looking at you the wrong way! (Sod not included) Additional Credits to : Jon - Beta testing ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : From Scratch Editors used : Waded 1.83b, HeeP (only to assign Low Friction sector) Build Time : 26 hours Known Bugs : None * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Compuserve Action Games ** READ FURTHER FOR LEVEL INFO ** I set out to create a good 2 player DeathMatch without using the same old "Arena" style. There aren't alot of secrets here, they would just get in the way. There is a Stained Glass window that you can see through on one side and pass through from both sides. I tried to make it so that the much sought after weapons (Phoenix Rod and FireMace) were a bit harder to get at. When going after the Phoenix Rod you become quite vulnerable. When a player does get the Phoenix Rod, a door opens clear on the other side of the level exposing the FireMace for 5 seconds. The only way to get the FireMace is to be lucky enough to be there when this happens (Don't worry, in my experience players can't resist grabbing th Phoenix Rod, so the door gets quite a workout). The reason there is no exit is because Jon and I like to play timed games. If you want an exit, feel free to put one in for yourself. If you can't, drop me a line and I'll do it for you.