Cavern of Deathmatch
Set in some small industrialized cavern of some sort, you find yourself always kept on your toes and looking out for your rivals. Really fun!
Cavern of Deathmatch
Title : Cavern of Deathmatch Filename : CAVERN.WAD (original) CAVERN4.WAD (extended) Author : BaroN Email Address : email@example.com (<email removed>) Misc. Author Info : I have no life, thus I can waste all my time making these nice deathmatch-designed levels :) Awaiting the arrival of QUAKE! Description : Set in some small industrialized cavern of some sort, you find yourself always kept on your toes and looking out for your rivals. Really fun! Additional Credits to : ADMiRAL (same guy who wrote deu2c 6.66) (LMP included is me vs. ADMiRAL) Nine Inch Nails - listening to their music always puts me in a creative state of mind. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes - blah Deathmatch 2-4 Player : Yes! Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : Some LMPs are included * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 GNU 32-bit version Known Bugs : none--if you still use a version of DOOM 1 lower than 1.9, you may experience some bad HOM effects... upgrade to 1.9 you lazy whore :) Misc. Notes : * There is no exit switch to this level. Just use -timer if you dont like it that way, it's designed for non-stop long-term deathmatch. * Yes I know this level is dark. Just turn gamma all the way up if you're a wuss :) But it's more fun being suspenseful. * CAVERN.WAD is the original. It's much smaller, has higher frag potential, and requires constant brainwork at the same time as brawn. * CAVERN4.WAD is the extended version I did. It has another small "territory" on the upper level, the computerized area. This has 2 small "forks": 1. Stairs to a small rocket-launcher room (in case of emergency), and 2. a quick dark pathway to the lower subterranean area, leading to the main territory fighting grounds. This extended version has slightly less frag potential, and a better chance of escaping getting killed (for you wimp deathmatchers out there who run away and hide the whole time) as well as a bit more chance to regain ammo. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. ...be creative and original for Dog's sakes. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.idsoftware.com, ftp.cdrom.com BBS numbers: Other: enjoy the deathmatch!