A Skulltag competition mod that utilizes a plethora of new features seen in modern shooters like Quake 3 and Unreal Tournament. The final release i...

ChainDM (public beta release 1c)
12.27 MB
WAD Type
MAP01, MAP02, MAP03
Primary purpose: Deathmatch, Team Deathmatch, Capture The Flag (no maps so far)

Title: ChainDM (public beta release 1c)

Filename: chaindm1c.wad

Release date: 02/17/2009

Authors: Chain

Email Address: N/A

Website: http://www.youtube.com/chaindude84

Trailers/Previews: http://hosted.filefront.com/Chaindude/

Other Files By Author: CDuel1, Lazarus DM, Parthoris DM

Description: A Skulltag competition mod that utilizes a plethora of new features seen
in modern shooters like Quake 3 and Unreal Tournament. The final release is
slated to have 3 (or 5, depending on how much time I have) maps per each
game mode: Duel, TDM, and CTF.

Special thanks to: Shakal, Rottking, TAI, Link, Dosu, DD_133 (Xenaero), HumanBones,
Heavenwraith for beta testing. Nostar for testing and providing the test and
dedicated server =)

* What is included *

New levels: Yes
Sounds: Yes
Music: Yes
Graphics: Yes
Dehacked/BEX patch: No
ZDoom lumps: Yes (namely DECORATE, HIRESTEX and GLDEFS)
Demos: No (one was included in version 1b, but 1c has a modified MAP01)
Other: No
Other files required: No

* Play Information *

Game: DOOM2
Map #: Map01-Map03 (so far)
Single Player: Against bots
Cooperative 2-4 Player: None
Deathmatch 2-6 Player: Designed for
Deathmatch 6-16: Not designed for massive FFA or Team DM (ideally 2v2 limit for TDM)
Other game styles: Skulltag's LMS and Terminator mode functional, but not designed for
Difficulty Settings: No

* Construction *

Base: New from scratch
Build Time: On and off for nearly a year or so
Editor(s) used: DoomBuilder, XWE, Adobe Photoshop CS3, and Sony Vegas 7.0
Known Bugs: No major bugs as of yet, nevertheless this is a public beta
May Not Run With...: ZDoom. This was designed for Skulltag and any ZDoom bugs won't be addressed


Map Credits:

Map01 - Chain (Duel, 2v2 Team DM)
Map02 - Chain (Duel)
Map03 - Chain (2v2 or 3v3 Team DM)


*What's new from version 1b?*

ALL Maps:
+Included a little timer at the top center of the screen. This was done for better item control in duels, and it
counts UP from 0:00. In TDM or FFA, if you join while a game is in progress, it will NOT display the already
elapsed time, just a fresh 0:00 clock.

+Improved flow by modifying the southernmost jump pad into the Rocket Launcher ledge...no more getting stuck
or hitting the ledge head on!
+Improved the southwest RL ledge at the foot of the teleporter FROM the green armor ledge. This way, one can
launch teleported rockets from the green armor downwards into the very desirable railgun ammo.
+Expanded the railgun platform, as there was an easy grab (by just jumping to it at a particular angle).
+Several visual improvements, including better lighting in the north room (for OpenGL mode of course).

-Got rid of a stray bullet clip I left from an old test version. While not a big deal for casual players, running over
it does emit the pickup sound, giving away a player's position.


Music Credits:

N/A: I will dig up the music info for the tracks used but I can't remember right now

* Copyright / Permissions *

You MAY *distribute* this file, provided you include this text file, with
no modifications whatsoever. You may *NOT* include any maps from this
WAD in another WAD project, whether that's a "best of" or compilation,
"tribute," or because you want to have an FFA server with a 300-map
rotation or whatever.

If you wish to use ANY content from this WAD file, you need the consent
of the authors. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.

* Where to get the file that this text file describes *


Unnamed (MAP01)

DM Spawns
Co-op Spawns

Unnamed (MAP02)

DM Spawns
Co-op Spawns

Unnamed (MAP03)

DM Spawns
Co-op Spawns
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