Chex Quest 3 v1.4

Chex Quest 3 v1.4

Chex Quest 3 v1.4 - chex3.wad (Doom) is a PWAD featuring 15 maps (lookup HUSTR_E2M4, lookup HUSTR_E3M4, lookup HUSTR_E1M3, lookup HUSTR_E3M5, lookup HUSTR_E3...

Filenames
chex3.wad
Size
18.30 MB
MD5
bce163d06521f9d15f9686786e64df13
SHA-1
f0581563604543060c1dce2f148fd74412adb8b8
SHA-256
81662798c479458a1b2a2071a223e09501386157be5679fa9ec511c437471dd2
WAD Type
PWAD
IWAD
Doom
Engines
ZDoom
Lumps
2240
Maps
E2M4, E3M4, E1M3, E3M5, E3M3, E2M3, E2M1, E2M2, E1M4, E3M1, E3M2, E1M5, E1M1, E2M5, E1M2

Incorrect? Suggest a correction.

Read Me

Chex Quest 3 ReadMe

In 1996 myself and other employees at Digital Cafe, a multimedia production house, were approached with an unusual project proposal. Ralston Foods was looking for a simple game that could fit on a CD-ROM which they could distribute in their boxes of Chex cereal. We were very excited at the opportunity to make a game, since Digital Cafe's core business was developing multimedia presentations and websites for various companies. Originally we tossed around some designs which could be built using Macromedia Director, the primary tool our company used for software development. However when we started scoping these designs, we realized that engineering them would take far longer than we were going to be given to complete the game. So we next thought about what proven game engines could be licensed on the cheap. id Software was contacted. They had released Doom over three years before. Since then they had released Quake and were already working on Quake 2. Turned out they were willing to license Doom for a very reasonable amount. Ralston was at first very skeptical that a notoriously violent game such as Doom could be reworked to be rated "E". However a quick demo level proved that the "zorch them back to their own dimension" concept would work yet still retain the fun gameplay of Doom. They were sold and we jumped into it. Being just a freeware promotion, the budget and timeframe were both tight. Thus only five levels were designed and there was little time to even get those few completed. The intro cinematic was made by one animator in his living room. Yet we got it done and it sold LOTS of Chex cereal. Enough that Ralston dug up a few more marketing dollars to fund another five levels. After that the interest died, yet Chex Quest had entertained a lot of kids and even had some dedicated fans.

Years later Digital Cafe had ceased to exist and I had moved on to the game industry proper. Even though I have been lucky enough to have been part of teams creating AAA commercial games, I also take pride in having worked on Chex Quest. Many a fellow game artist has called me "old school", knowing I had gotten my start developing a Doom mod. I rarely went back and looked at Chex Quest though, as I was always preoccupied with staying on the cutting edge of game art. That means high-end 3D and certainly not things like 256-color textures and sprite animations. Then around six years ago I got my first email from Mark Quinn, who the Doom modding community knows as Boingo the Clown. He was telling me about his project called the Ultimate Chex Quest. He described an ambitious effort to update our old Doom game to a more modern version of Doom and fill out the remaining 17 or so missing maps with new content. He was extremely polite in asking if I would contribute some new artwork. It was a bit intriguing, but I had a lot going on at the time and declined. However I was quite surprised when I did play his mod. The levels had all been improved yet retained the core experience we had designed. Playing Boingo's mod had sparked my interest in Chex Quest more than anything had in a long time. In the years following I got other emails from fans with similar requests. In late 2007 I found myself with some spare time and started some sketches that would turn out to be the all-new flemoid, the Super Cycloptis. After creating that and seeing how it was received by the fans, I got motivated to make more stuff. Before long I had installed Doombuilder and was making maps.

As my first full map started to near completion, I made up my mind to put in the extra time and make a full-blow sequel. I grabbed the source code for ZDoom and downloaded Visual Studio Express Edition and Windows software SDK. I set a goal for myself to compile a geniune Chex3.exe for this mod. In this way I could turn this mod into an exercise in growing my software development skillset as I have never really dug into any sort of C++ programming. Granted opening someone else's project, making changes and recompiling is not hardcore software engineering, but for an artist it was a big step for me. After much trial and error and studying documentation, I finally was able to create the application this mod needed with appropriate changes to flemoids, projectiles, strings and more. This has been a fun and educational experience for me and I hope that you enjoy Chex Quest 3!

- Chukker



Chex Quest 3 Credits

New Sprites, Textures, Sounds and Level Design by Charles Jacobi
New Music by Andrew Benson and Stephen "Strife" DiDuro 
Additional Content, Level Design and Textures by Mark Quinn
Engineering Support by Scott Holman, Clayton Daylin and Graf Zahl
Audio Support by Regis McNichols
Quality Assurance by Russell (aka Manny Cav)


Original Chex Quest 1 and 2 Credits

Creative Direction by Dean Lincoln Hyers
Technical Direction and Foley Effects by Mike Koenigs
Art Direction and Art by Charles Jacobi
Additional Art by Josh Storms
Programming by Scott Holman, David Brus and Joel Koenigs
Sound Design and Music by Andrew Benson
Production Assistance by Kim Hyers and Mary Bregi



Special thanks go out to:

id Software for creating Doom, the FPS classic.

The ZDoom team for creating an excellent source port of Doom and providing useful documentation for editing and compiling it. In particular I would like to thank Graf Zahl and Enjay for their work in getting chex3.wad to work natively with current versions of both ZDoom and GZDoom.

Mark Quinn (aka Boingo the Clown) for his compilation of Chex 1 and 2 into a single wad. This time-consuming task made including these original levels in Chex Quest 3 possible. Following the cancellation of TUCQ, I have incorporated some of his updated level design, textures and other content into this game.

My very special wife Celeste for being an inspiration and for allowing me to take the time necessary to work on this project.

The biggest thanks of all go out to the whole Chex Quest fan community. Without players willing to play your game, there's no reason to make it. Every time I got a little burned out on creating this project, I only had to return to the fan forums, read everyone's enthusiasm to play the sequel and was immediately refreshed and jumped back to work.


----------------------------------------------------------------------------

Legal Stuff

Chex (R) and Chex Quest (R) are trademarks of General Mills, Inc. Chex Quest 3 cannot be bought or sold under any circumstances.


Maps

lookup HUSTR_E2M4

lookup HUSTR_E2M4 (E2M4)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
360
lookup HUSTR_E3M4

lookup HUSTR_E3M4 (E3M4)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
360
lookup HUSTR_E1M3

lookup HUSTR_E1M3 (E1M3)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
200
lookup HUSTR_E3M5

lookup HUSTR_E3M5 (E3M5)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
420
lookup HUSTR_E3M3

lookup HUSTR_E3M3 (E3M3)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
360
lookup HUSTR_E2M3

lookup HUSTR_E2M3 (E2M3)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
240
lookup HUSTR_E2M1

lookup HUSTR_E2M1 (E2M1)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
240
lookup HUSTR_E2M2

lookup HUSTR_E2M2 (E2M2)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
200
lookup HUSTR_E1M4

lookup HUSTR_E1M4 (E1M4)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
240
lookup HUSTR_E3M1

lookup HUSTR_E3M1 (E3M1)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
240
lookup HUSTR_E3M2

lookup HUSTR_E3M2 (E3M2)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
300
lookup HUSTR_E1M5

lookup HUSTR_E1M5 (E1M5)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
300
lookup HUSTR_E1M1

lookup HUSTR_E1M1 (E1M1)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
110
lookup HUSTR_E2M5

lookup HUSTR_E2M5 (E2M5)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
340
lookup HUSTR_E1M2

lookup HUSTR_E1M2 (E1M2)

Deathmatch Spawns
8
Co-op Spawns
7
Par Time
180

Endoom

ENDOOM

ENDOOM

 
                                                                                
                                                                                
                                                                                
                         The Mission Continues...                               
                                                                                
                                                                                
                            www.chexquest.com                                   
                                                                                
                                                                                
                     Thanks for playing Chex(R) Quest!                          
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                                
                                                                               

Colour Palettes

Lumps

Name
SHA1
MD5
Size
PLAYPAL
08e18b667829ee52506ed3ff451795d0e932dd58
4804c7f34b5285c334a7913dd98fae16
10.50 KB
COLORMAP
92a0a2cd951639ecc8b3575769c4b5aeb30e44e8
061a4c0f80aa8029f2c1bc12dc2e261e
8.50 KB
ENDOOM
3d24ce320ee7a73f9d5264552157c07590ec5f0b
01d1ea86c0280db8940349f7fd03b660
3.91 KB
DEMO1
d67e7a831b42d0182ba6d7a85c805fd5eb50b173
28b9298f8bb5466d49bad4533edbf614
12.10 KB
DEMO2
5e4fc2aa147f1f9dddc597dedece183b58d00bd2
64fef928c2327994fc26393dda6251c5
18.58 KB
DEMO3
9878119f81cb5e39474153d3cc162cdb1b9cad40
31a56146b6cd97c62fbda079283721fe
7.67 KB
DEMO4
44f4a29e9dfebf409656ad879ee14a34d6f57f05
0245e89bbc6ff01b86942a2ac3e43506
15.40 KB
GENMIDI
4798fd71a2d9adf55d4a16c8091672b3cc4d0e0b
ff8ca0c72f0709b6c7d074f6e55665b4
11.63 KB
DMXGUS
8cf4f3d216c21e51d5808e751f9cd31adf2ce7ae
4959645f5885d6da2cfc14ad79d8bcdb
5.22 KB
MAPINFO
74135720a7e64ccbd97402e6f27c056c66ecc190
c2e0541d37aaf332f66b3c321e0de60c
3.36 KB
TEXTURE1
514099b91dc8378bd5ba2a91ed62bd0baf3ab59e
64569d5edc82284e6584aad5cddd77bb
12.87 KB
TEXTURE2
4e3d270c7f10a0cda3706a0da682f4a9283f929d
913a3f38a0f922653c939a22c8588c42
7.29 KB
PNAMES
579f6fbef36b58448fbffaa72fa3e097addad7ea
1673eb4c0979577c4d2f03a1aa08fda4
4.05 KB
TITLEPIC
df0510f559feeb7f24141d701040b4b2bded5d65
89180a7e44c19648727667756655127d
65.32 KB
HELP1
ea0b14780d600e2fd73ab0bd9d8537db4ad6e8d2
df19ffdb23599b8d2e907dcedfed53cf
65.32 KB
CREDIT
8818eb94587641d44fddacf5c7ab76a9c21ebbe5
f5336dfd0c030481fdf7f8fdda523a41
65.32 KB
VICTORY2
4c2b69095175b7181e1d87b0ec6dc5955077fc90
bb0ad106fec8b568c230566ab95592a5
65.32 KB
PFUB1
8b66276d639f716e24bb46d1e59c1e24378cffce
325a27a2de3e3279eed868cf7590093c
65.32 KB
PFUB2
eeef6060aa35b73eb3dd557009eba57614ecff9c
ac50aa4c3131c1d3e022340252266e11
65.32 KB
END0
55257436a4e71512ba48b9b0b5119e29027bee19
09d741353f0e2e4fdc4c27dd02af6dea
6.84 KB
END1
ec378ed8258a72aafee0eb0af580567b14848da2
1ce16b6c33d3e3a16667fcdaa30a88f8
6.84 KB
END2
49c87d6ea9a0b1556fea8ae97ade00f32aaec30e
1d5765b191c62dd096e3f13ad0b91f8d
6.85 KB
END3
22f4a58b53edd7245588738cc261fe6920575c56
42377946ff51b8ae5067abc530a76df0
6.85 KB
END4
dc742c05ec2b2c35c2b69c86ffdfdeec6baac977
61026fe8fbe3051093d2d12ef8e09351
6.85 KB
END5
bfd805a57cd016a9fe872c04355f0bbb0b8ec769
d9c79e7ca0035dbf371da3c126f643c7
6.85 KB
END6
3a06fc811a7105170a3e56af1c162abb1726f59f
d74d487e6c9adb4c7913f650a4099e75
6.85 KB
ENDPIC
6e29f40f45966fc33ead52db8d858cfb2499ca11
02e7b18199db611148b8d1aef7d8978b
65.32 KB
AMMNUM0
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM1
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM2
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM3
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM4
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM5
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM6
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM7
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM8
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
AMMNUM9
398473c68d3f640346212834c76e242f5f2ad3da
940f2550481a315729788bff386b8c03
23 bytes
STBAR
013fad87df2d6eebef941639223037d9da6be1c1
ad950820780ec2b76ad67b1abc169b65
12.82 KB
STGNUM0
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM1
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM2
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM3
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM4
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM5
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM6
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM7
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM8
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STGNUM9
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STTMINUS
54bcd83fe9447c7a7cca9894945aedc98f252909
6c3e7959555aaa373050bbc62bc83892
146 bytes
STTNUM0
d1a59924619921d4c775ea2178474b5bffe1e3f9
4a6ac97deed28163bead075f9f9c86ca
298 bytes
STTNUM1
2688dab5302a59f8217f93b91c6e126089d4eb97
3072f6a02539cd36f12788bb56e1ef4e
198 bytes
STTNUM2
60bc643eba260e6a54ca95fc81d584e2045bffba
404aa47a83a05964d81eba9b8ad20b39
354 bytes
STTNUM3
cba4cf6eba5893547c8daecda2ac7a2e86a18e84
1bd58dea827493cddd61e89d74964371
321 bytes
STTNUM4
4f1cf0e87ec981112b71b0cb7cceab0e54267cb6
9d89db7a4d195e6eac5bc1464ee5107b
268 bytes
STTNUM5
3dd60d5a418e71378a6bf38e14d3603bfc74f747
1d92622b18833e3aca7c2b9bec84457b
346 bytes
STTNUM6
27a3186faeb2b035361d4f78b98127aa2fcc49c2
91997f0af7696a5339b33df938f3dfca
335 bytes
STTNUM7
e5e2d2b991656668bdebb8fb2efda948929ce0c3
f44aa5bff0b6c985dc17929e6ddaf2eb
256 bytes
STTNUM8
2462a3bfc0f5a6a4589d52b2bb025e78f8046fa4
d7cf1ab235d242b03cf866e9a3cc42fb
323 bytes
STTNUM9
e6cdfefcaf1dc09bdd9d9e1d6bbbaedf323033de
b50ac4091ecf9cc1a808f76098cf4b30
326 bytes
STTPRCNT
3e40aa201c6e408d0330bb36ac5c9289a04142cb
f639139ae3892414aa4ebf9253e6052d
306 bytes
STYSNUM0
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM1
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM2
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM3
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM4
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM5
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM6
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM7
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM8
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STYSNUM9
4c0a4614951ae02ed4a9e3e7d0adbef0e02d05e6
4e0b8a986a623b8bb9d94c162c692955
23 bytes
STKEYS0
17b2368c5643fccc40bc9297f3a526adb7f98d82
fdcc6b99d8592a3c9a74fe294fb1b016
188 bytes
STKEYS1
dc14134fa85932d7533b6c3c4691c35b4a02ad19
b156e8f57c79ceb82e16c4fee382b6e1
188 bytes
STKEYS2
9b29c2232e318324715be015ba677aed37ce621d
2d907664df6b7705165615a6c9f44ae9
188 bytes
STKEYS3
578df86bd87fb201bac5a83a79a6db341aed1153
553395f6b40ca03ed07a4d67eed88449
166 bytes
STKEYS4
e86edcf4c50958d2652ed973c3152a4fa42adce1
7ffadabdb4de9916c78af7661e1b3770
166 bytes
STKEYS5
2ad09da91c6481a20159fb4f17fa61ab887aca15
a9748ac634d4abf91751b669c347e94b
166 bytes
STKEYS6
ddc5180119cd1471c1798703eb75b159e61d52d7
06dfb2de18dfc33d4135ff80148294e5
142 bytes
STKEYS7
e64a9eb0b94cb40f8adc4920ad6488da9aaea7c2
d270597f74b839625abde7a040c9d20a
142 bytes
STKEYS8
bf9c58aaff426fb84d1eefe383804ea726e6d77d
6d3862bd58f11fd02b6903b0e7c19200
142 bytes
STDISK
b7bb34b6d14419a55bc3394e867c493cb2c68604
dde85fff36761138822834f897eb8954
391 bytes
STCDROM
ae7f6f3f6d755a7acc039d1c56777a76cc4ad6f9
a6e9e72bc9e5117ed993244718c941f5
327 bytes
STARMS
8f4c64ad3ffba5fc9d0172c8e779f21fb79186f0
9c3adbcd25c64cd5642978173fb02dca
193 bytes
STCFN033
c81ebf9a99693dc7411ab030ef39963cbcc143fb
1977d9cf95ec835a662ff1ced798f72c
72 bytes
STCFN034
7179be669c70801c9a03e53eb3c8acd277c15255
9a1324a9aeea656e0f0b371f0452f775
98 bytes
STCFN035
109972a1639816c2eff22f4d60b47f8a311dd632
738a8681c6889d2e6cf911eb5a028af7
116 bytes
STCFN036
da819badafc28c7b890ccc36d67357ce157d6a03
2bd1c34017ee0e6c395f995f139fd3dc
126 bytes
STCFN037
01efa1ada9ec457c777a9460933f6bc264ae3099
60bd5ad0953a3b63863d0fa750c575a4
144 bytes
STCFN038
c12ecae1a002525d8fb73444037b1320bcfc0049
3d382e1b939376af246d26dd9a3c16ff
129 bytes
STCFN039
20d1b0890962bdbebabe1f1eb86208a98edb4735
b03997bd8e170913afcc7007b7ba06ba
58 bytes
STCFN040
9e5b6746baf76b4403f3f552e0d1a7184776cde1
0c025d426baa8b9d8913555313f1cdae
120 bytes
STCFN041
867f79609b892278aba15b259b16bc0d722496c7
8f74892ce84f89ae16ec65eee2ac7add
120 bytes
STCFN042
8e7c690aa30070f455bea9ef05e78180a37305d2
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96 bytes
STCFN043
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74 bytes
STCFN044
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59 bytes
STCFN045
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8a7557f4ba6f9ebf2b0d2247e31ceb79
80 bytes
STCFN046
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9b2da134b91d0759e92e11969f1c8557
56 bytes
STCFN047
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100 bytes
STCFN048
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fd5ebf7afd6020b8442d257da503749c
132 bytes
STCFN049
1d4e984dacb1044c0bcf8bd51857fb8836ffca74
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84 bytes
STCFN050
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d1077e7adabca170465f45b3d94470be
138 bytes