Tired of those abstract Wads where you have more difficulty fighting against sleep caused by the plain boredom of the environment than battling you...

Names
Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)
Filenames
citdoom2.wad
Size
659.29 KB
MD5
5ca2a303ccf9ecb768260d00ead1704e
SHA-1
8e4fc86c4c406e11a3a1da7a0af808cac470916d
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
25
Maps
1
 
MAP01
================================================================
Title                   : Citadel of Sorrow (CITDOOM2.WAD)    (For Doom ][)
Author                  : Wilco van den Dool
Email Address           : <email removed>       or
  <email removed>
  Write me and tell me what you think of this Wad!

Misc. Author Info       : This is the only WAD I made,but I've been con-
  stantly improving it over the last 8 months!
      
Description             : Tired of those abstract Wads where you have
  more difficulty fighting against sleep caused
  by the plain boredom of the environment than
  battling your numerous adversaries?

 *Then this PWad might just be something you need*
   
  Can you escape from the Citadel Of Sorrow?
  Blast your way through dozens of enemies against
  the sinister setting of a Medieval Castle.
  Experience agony in one of the biggest levels
  ever-675k of death defying violence! 
  Gaze in awe at the highly detailed and
  atmospheric rooms!(Well,as far as the Doom-engine
  makes it possible)                    
  And if just killing the monsters isn't enough
  to satisfy your sadistic needs,there's always the
  interactive torture chamber!<sic>     


Additional Credits to   : The Guys at ID for making such a kickass game,
  Raphael Quinet & Brendon Wyber,authors of DEU,
  Colin Reed,author of BSP, 
  Albert & Marcel van Os for additional Sound Effects
  and playtesting and Michael van den Dool for playtesting.
  
================================================================

* Play Information *

Episode and Level #     : MAP01 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 120-150 hours in a total of 8 months(inc.updates)
Editor(s) used          : Deu 5.21 GCC (+ several updated versions for use with
  Doom ][) & WadMaster 1.01á:a great editor with lots 
            of options(texture alignment/editing),based on DEU,
   AND...it uses a Dos-Extender!

Known Bugs              : Only a couple of minor glitches in the court
  yard that stayed,even after ID's release of
  v1.666        
  
 * Misc. Notes *

-Version 3.0:

* Update for Internet Release:

-added more rooms:guard room,tombs,small dungeon,hidden rooms.
-Made Ultra violence level a lot tougher!-added archvile & mancubuses.
 This should keep all you veteran Doomers happy.
 Level 3 (Hurt me Plenty) is now as difficult as Ultra Violence used to be.
-changed lightshades,
-changed textures. 
-added some chairs in the dining room.
-added switches in the library.
-added torches.
-re-aligned door-sidetextures so they don't move when doors are opened.  
-had to keep number of things at 603 to prevent savegame buffer overrun.


-Version 2.2:

-This is an updated version of v2.0 for Doom 1 for use with Doom ][ only!
 (confusing,huh?);I changed some of the textures(I had to,since Doom ][ doesn't
 use all of Doom 1's textures) and put in a few new ones(armoury),added the
 super shotgun,some new monsters and a couple of switches.

* Copyright / Permissions *

You may distribute this file provided you include this file, with no
modifications. Authors may use this file as a base for additional
levels, but give credit where credit is due.


* Where to get this WAD *
  -MegaDoom Add-on CD-Rom 2
  -Ftp Sites:
   ftp.cdrom.com
   

MAP01

DM Spawns
4
Co-op Spawns
4
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