Tired of those abstract Wads where you have more difficulty fighting against sleep caused by the plain boredom of the environment than battling you...

Citadel of Sorrow (CITDOOM2.WAD) (For Doom ][)
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WAD Type
Title                   : Citadel of Sorrow (CITDOOM2.WAD)    (For Doom ][)
Author                  : Wilco van den Dool
Email Address           : <email removed>       or
  <email removed>
  Write me and tell me what you think of this Wad!

Misc. Author Info       : This is the only WAD I made,but I've been con-
  stantly improving it over the last 8 months!
Description             : Tired of those abstract Wads where you have
  more difficulty fighting against sleep caused
  by the plain boredom of the environment than
  battling your numerous adversaries?

 *Then this PWad might just be something you need*
  Can you escape from the Citadel Of Sorrow?
  Blast your way through dozens of enemies against
  the sinister setting of a Medieval Castle.
  Experience agony in one of the biggest levels
  ever-675k of death defying violence! 
  Gaze in awe at the highly detailed and
  atmospheric rooms!(Well,as far as the Doom-engine
  makes it possible)                    
  And if just killing the monsters isn't enough
  to satisfy your sadistic needs,there's always the
  interactive torture chamber!<sic>     

Additional Credits to   : The Guys at ID for making such a kickass game,
  Raphael Quinet & Brendon Wyber,authors of DEU,
  Colin Reed,author of BSP, 
  Albert & Marcel van Os for additional Sound Effects
  and playtesting and Michael van den Dool for playtesting.

* Play Information *

Episode and Level #     : MAP01 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 120-150 hours in a total of 8 months(inc.updates)
Editor(s) used          : Deu 5.21 GCC (+ several updated versions for use with
  Doom ][) & WadMaster 1.01á:a great editor with lots 
            of options(texture alignment/editing),based on DEU,
   AND...it uses a Dos-Extender!

Known Bugs              : Only a couple of minor glitches in the court
  yard that stayed,even after ID's release of
 * Misc. Notes *

-Version 3.0:

* Update for Internet Release:

-added more rooms:guard room,tombs,small dungeon,hidden rooms.
-Made Ultra violence level a lot tougher!-added archvile & mancubuses.
 This should keep all you veteran Doomers happy.
 Level 3 (Hurt me Plenty) is now as difficult as Ultra Violence used to be.
-changed lightshades,
-changed textures. 
-added some chairs in the dining room.
-added switches in the library.
-added torches.
-re-aligned door-sidetextures so they don't move when doors are opened.  
-had to keep number of things at 603 to prevent savegame buffer overrun.

-Version 2.2:

-This is an updated version of v2.0 for Doom 1 for use with Doom ][ only!
 (confusing,huh?);I changed some of the textures(I had to,since Doom ][ doesn't
 use all of Doom 1's textures) and put in a few new ones(armoury),added the
 super shotgun,some new monsters and a couple of switches.

* Copyright / Permissions *

You may distribute this file provided you include this file, with no
modifications. Authors may use this file as a base for additional
levels, but give credit where credit is due.

* Where to get this WAD *
  -MegaDoom Add-on CD-Rom 2
  -Ftp Sites:


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