Cold Hard Cash

The sound of jangling change being deposited into a machine. The dull rumble of your prize dispensing itself into the retrieval chute.

Filenames
ww-cash.wad
Size
7.47 MB
MD5
c2bed66f20029542ce12ea8bdbc9d5b7
SHA-1
16adf7cbadee39c34d3598955d88c4c12463e4e7
SHA-256
05baf104ed0847b00cb5baf4244912c4fb444ffc7140e684663ef5e9fabb4bc4
WAD Type
PWAD
IWAD
Doom II
Engines
Edge, Doom II
Lumps
887

Incorrect? Suggest a correction.

Read Me

===========================================================================
Archive Maintainer      : Weapons/gameplay conversion - goes in Combos.
Update to               : This is a new file
Advanced engine needed  : EDGE 1.29 RC3
Primary purpose         : No levels included
===========================================================================
Title                   : Cold Hard Cash
Filename                : ww-cash.wad
Release date            : October 5th, 2005 (revised)
Author                  : WildWeasel
Email Address           : [email protected]
Other Files By Author   : WW-XM, WW-DIZD, WW-BSNI, WW-OPM
Misc. Author Info       : Doom Armory Quartermaster.
                          http://armory.drdteam.org/

Description             : The sound of jangling change being deposited into a machine. The dull rumble of your prize dispensing itself into the retrieval chute.

The punctuating click of the hammer.

You've bought and paid for your favorite brand of magnum revolver. Regardless of who previously owned it, who manufactured it before you surrendered your pocket money to take it off their hands, it is now Your Property. Not the property of Hell's mindless multitudes, and not some poor Marine's discarded weaponry. Yours.

You shelled out the 90 credits to buy the thing. And it's all worth it.

Additional Credits to   : See bottom of text file
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : All required DDF's, RSCRIPT, and stuff
Other files required    : None


* Play Information *

Game                    : Doom or Doom 2
Map #                   : No maps (unless you make them for me, heh)
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : EDGE has no netplay.
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A month
Editor(s) used          : XWE, Paint Shop Pro 9, Adobe Audition 1.5, NoteTab Pro
Known Bugs              : Attempting to purchase an item without first meeting
								  the requirements for it (for example: upgrades) still
								  displays the error message, but when you can meet the
								  requirements, the item is sent directly to your inventory.
								  There may be other purchase-related bugs, but I am unable
								  to fix them because RTS probably wasn't designed for
								  something of this large a scale.
Bugs That Were Fixed		: Dispenser terminals no longer refuse to function when
								  you land on top of them. Maps like Requiem Map08 are
								  no longer impossible to pistol-start.
New Features This Ver.	: Added a Chi Punch attack on Slot 0 that the player starts
								  with - it can be used to hit switches from a distance.
								  Also added an Initial Equipment menu where you can select
								  which weapon to start with (but it only appears on the
								  first level.
May Not Run With...     : Versions of EDGE earlier than 1.29 RC3.
								  This mod uses the start_map all feature in RTS, which
								  was not implemented until RC3.
								  Don't expect this to open in ZDoom, Doomsday, or the
								  like either.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Finally, you MAY (and are ENCOURAGED to) make a set of maps designed with
this gameplay mod in mind. You are free to steal my purchase scripts -
they are simple once you get an idea of how they're laid out - and put
them into your own EDGE map. Feel free to do whatever you want with the
mod. You can take my weapons too - just be sure to read my credits so you'll
know where all my resources came from! I'd hate to see somebody get in an
uproar over "ripped" resources!

* Where to get the file that this text file describes *

The Web: http://armory.drdteam.org/

* Spend More Money *

This is no ordinary weapon mod. Instead of taking discarded and stolen weapons, you must buy your weapons. You do so by taking the money around the levels, and mugging the various hellspawn for their lunch money (after all, even in Hell there is a need for money, the root of all evil).

Everywhere there used to be a weapon in your favorite Doom level, there is now a dispenser terminal about half your size. Walk up to it and press Use to activate it, and a menu will appear. Just press the number key that corresponds to your purchase, and the terminal will take your money and dispense your order. If you don't have enough money, the item will be put on reserve for you and it will be transported to your inventory the moment you have enough money. (So don't push the purchase button unless you mean it!) Each terminal (or SupplyBot) supplies a different inventory - a set of weapons, different stocks of ammo, and a unique BargainBin item for each terminal (Hell's Terminal does not have a BargainBin).

Note that some energy weapons, like the Photon Pistol and Rotary Plasma Cannon, run on a nonrechargeable battery and you must purchase another one of the same weapon to use it again.

SupplyBot Lv.1: Melee Weapons and Most Common Ammo Types (replaces Chainsaw)
Lv.2: Pistols, pistol ammo (replaces Shotgun)
Lv.3: Rifle-type weapons and shotguns (replaces Super Shotgun)
Lv.4: Machine guns and squad support weaponry (replaces Chaingun)
Lv.5: Explosive weapons (replaces Rocket Launcher)
Lv.6: Energy weapons (replaces Plasma Gun)
Lv.7: Experimental and Highly Destructive weapons (replaces BFG)
Lv.?: Hell's Terminal (replaces Soul Sphere)

* Credits *

Project Director and Main Coder: WildWeasel

Submitted Weapons
-----------------
BIT SMG, Popleon Cannon, Shiva Nitrogen Pistol, Slugger Shotgun: Chronoteeth
Stealth Rifle: TheDarkArchon

Additional Code Help
--------------------
Attack Code Debugging: TheDarkArchon
Clips and Shell Casings: Cory Whittle
Street Sweeper: Xaser (ported from Decorate by WildWeasel)
Purchase Scripts done with assistance from: Ajapted

Beta Testing Team
-----------------
* Loki Jr.
* Chronoteeth
* TheDarkArchon
* TawmDee (TomD)
* Marty Kirra
* Slasher

Graphics By Lump (if a graphic is unmodified, an [m] appears at the end of it)
(Also note that I do not count applying Doom formats, eg. palettes and sample rates
as modifying a graphic)
----------------
PUNG, PUNF, KICK, KICF, KNEE, KNEF: id Software, Scuba Steve, Banjo Software
CBAR, XBAR: Xatrix
KNIF, KNF2: Apogee Software
GLCK, DGLK, GLCM: Cory Whittle
REVG, REVF, REVR, REVM: Nmn
SPSG, SPSM, SPSR: Kaiser, Cory Whittle
SHT2, SHM2: id Software, Don Tello, Banjo Software
FAMF, FAMS, FAMR: Corrupt Marine, id Software, Scuba Steve
CHGF, CHGG: Scuba Steve
SSHF, SSHR, SSHT: MegaMedia, Snarboo
SLUR, SLUF, SLUG: Freedoom Team, Chronoteeth
MSRG, MSRR: Marty Kirra
M60G, M60F: Lobotomy Software [m]
SHSC: Xaser
SHSF, SHSG, SHSR: Monolith Software, Cory Whittle, Xaser [m]
PHOF, PHOT: Xaser
RTSG, RTSR, RTSF: Xaser, Marty Kirra
ROCF, ROCG: Post [m]
EBLL: Espi [m]
LAWG, LAWW: NovaLogic
30CA: TheDarkArchon [m]
BBOX: id Software
BCAS: Stock photo
CAS2, CAS3, CAS6, CAS7, CLP1, CLP2, CLP3, CLP4, SPCR: Cory Whittle [m]
SMOK: Doom 2.5 Team
SHEL: Cory Whittle, Chronoteeth [m]
DIS*: Quake 3 Fortress team
CASH: 3D Realms [m]
EXP1, EXP2: Rogue Entertainment [m]
EXP3: Apogee Software [m]
EXP4: Valve Software
BBMG, BBMF, BBMR: Post, Chronoteeth [m]
PUTO, PUTF, PUTR, PUTM: Cory Whittle, Post [m]
RO2G, RO2F: Doom 2.5 Team, Post [m]
BITB: Chronoteeth
LINK: Author unknown
NTPJ: id Software, Post
NTSD: Raven Software, Post
SBFX, SBS4: Raven Software
LAS*: WildWeasel
D3PR: Doom 2.5 Team, Post
RPCF, RPCG: Doom 2.5 Team, Chronoteeth [m]
PLSE, PLSS: MofoOfSpades
BFE1: id Software
BFS1: Xaser

Sound Effects by Lump (unmodified entries have an [m] beside them)
---------------------
DISPON: id Software [m]
DISPER: " [m]
DISPOK: " [m]
DISPOF: " [m]
BARHIT: Valve Software [m]
BARWL*: "
BARMIS: Ion Storm Austin [m]
XBRHIT: Valve Software, Gearbox
XBRWL1: Valve Software, Grey Matter
XBRWL2: "
XBRMIS: Ion Storm Austin, Stock sound
PUNCHA: Sega [m]
PUNCHB: " [m]
PUNCHC: " [m]
PUNCHD: SomethingAwful [m]
PWALL: Team AHL [m]
PMISS*: Ubisoft [m]
KHIT: Raven Software [m]
KSLASH: " [m]
KSWG*: " [m]
PISTOL: Counter-Life Team [m]
PRLOAD: CoD: Revolt Team
MAGNUM: Team AHL [m]
MAGLOD: Wannabe
SPISTL: Monolith Productions [m]
SPCOCK: " [m]
SPIN: " [m]
PSWHP*: 2015 [m]
PWHIT*: " [m]
SHOTGN: Raven Software [m]
BSHOTG: Red Storm Entertainment [m]
BOPN: Valve Software
BLOAD: " [m]
BCLS: "
SGCOCK: Xatrix
DBLOAD: 2015
DBOPN: "
FAMAS: Valve Software [m]
FRLOAD: Bungie Software [m]
CHGUN: Raven Software [m]
CHOUT: Team AHL
CHIN: Monolith Productions [m]
CHSLAP: Team AHL
M60: Red Storm Entertainment
M60RL: id Software, Gray Matter, Raven Software
ASFIRE: 989 Studios [m]
SHSPMP: Capcom
SHSIN: Infinity Ward
SHSOUT: "
PHOTON: Bungie Software [m]
OOF: id Software
NOWAY: "
PLJUMP: "
PLPCH*: "
PDIEHI: "
PLDETH: "
PLPAIN: "
LAWFIR: Valve Software [m]
LAWXPL: 2015 [m]
CASH: Xatrix [m]
SHELL*: Valve Software [m]
SSCOCK: 2015
SSFIRE: " [m]
SSLOAD: " [m]
SHTRDY: " [m]
SHOLST: Xatrix [m]
RLOUT: Raven Software [m]
RLIN: " [m]
NEBEL: 2015 [m]
NEBOUT: id Software [m]
NEBIN: ZevenVII, Duds, Sureshot [m]
SRRIFL: Monolith Productions [m]
SRROUT: Valve Software [m]
SRRIN: Rare
SRRCOC: Scuba Steve
WWXPLO: WildWeasel
CASIN*: Valve Software, Xatrix
BITSLD: Author Unknown
BITIN: "
BITOUT: "
BITFIR: "
SHVFIR: Blizzard Entertainment [m]
SHIVO: Gearbox [m]
SHIVR: Gearbox, id Software
SHIVA: Ritual [m]
SHVEXP: Raven Software [m]
SHVBNC: " [m]
ICEBC*: Epic Games [m]
ICEEXP: Bungie Software [m]
BFGFIR: id Software [m]
BFGBNC: Valve Software [m]
BFGDTH: " [m]
BSTEEL: Raven Software [m]
GETPOW: Soldat Team [m]
ROTARY: Parallax Software, Grey Matter
SPECB: WildWeasel, Acclaim
SPECXB: Raven Software [m]
SPECA: Acclaim [m]
SPECS: Acclaim
SPECXA: Acclaim [m]

Special Thanks
--------------
Chronoteeth - For referring to me as "a god", "surpassing Cory Whittle" and several other things. I am honored to be regarded this highly.
TheDarkArchon - For endless programming support for both ZDoom and EDGE.
Darkknight and Ajapted - For helping me with the purchase script, and releasing a version of EDGE with a new feature that helped get rid of a lot of headaches
Xaser - For being the real innovator in the weapon mod community. Decorate monsters dropping weapons? DEHSUPP? Decorate weapons? He did 'em all first.
Snarboo - For being just plain cool.
Nmn and Grubber - For giving me web space and hosting for my site.

Colour Palettes

Lumps

Name
SHA1
MD5
Size
PLAYPAL
89bd741b092440f845e099fb81a3a9e22fa6b45f
8b98da42e1e511964c1b45f5cdc10a39
11.25 KB
DDFATK
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86.00 KB
RSCRIPT
4aa46832b31ebef68385865c5e43e59bdee8846a
6b5bbdc9f8d0a76393767215fc6d38f9
65.66 KB
DDFLANG
3d95e5f709fcbd467bc48c71e30f64c17c8e7127
048ee03eec31745366df3962e75a0dad
133.24 KB
DDFSFX
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11.47 KB
DDFTHING
52010b1145e06e9420ec03e8cdafda8b08d90cb1
9f148a8121965775eef13b07df1890c5
126.43 KB
DDFWEAP
4f48c6f2fb31091a17993644beec1bcd3396d3eb
5fb4bd98f59a27ca1b15734b750bdc8a
51.10 KB
S_START
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0 bytes
NULLA0
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68 bytes
PUNGA0
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4.90 KB
PUNGB0
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4.90 KB
PUNGC0
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4.90 KB
PUNGD0
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2.45 KB
PUNGE0
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2.45 KB
PUNGF0
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2.45 KB
PUNGG0
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3.97 KB
PUNGH0
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6.54 KB
PUNGI0
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6.54 KB
PUNGJ0
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6.54 KB
PUNGK0
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6.54 KB
PUNGL0
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6.54 KB
PUNGM0
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2.45 KB
PUNGN0
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2.45 KB
PUNGO0
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3.97 KB
PUNGP0
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6.54 KB
PUNGQ0
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6.54 KB
PUNGR0
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6.54 KB
PUNGS0
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6.54 KB
PUNGT0
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6.54 KB
PUNGU0
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2.45 KB
PUNGV0
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6.56 KB
PUNGW0
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9.32 KB
PUNGX0
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7.29 KB
PUNGY0
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8.19 KB
PUNGZ0
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12.69 KB
PUNFH0
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6.54 KB
PUNFI0
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6.54 KB
PUNFJ0
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6.54 KB
PUNFO0
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3.97 KB
PUNFP0
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6.54 KB
PUNFQ0
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6.54 KB
PUNFW0
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9.32 KB
PUNFY0
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8.19 KB
PUNFZ0
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12.69 KB
KICFE0
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9.32 KB
KICFF0
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9.32 KB
KICFG0
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9.32 KB
KNEFD0
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4.59 KB
KICKA0
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9.32 KB
KICKB0
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9.32 KB
KICKC0
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9.32 KB
KICKD0
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9.32 KB
KICKE0
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9.32 KB
KICKF0
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9.32 KB
KICKG0
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9.32 KB
KICKH0
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9.32 KB
KICKI0
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9.32 KB
KNEEA0
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4.59 KB
KNEEB0
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4.59 KB
KNEEC0
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4.59 KB
KNEED0
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4.59 KB
CBARA0
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6.44 KB
CBARB0
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2.81 KB
CBARC0
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4.24 KB
CBARD0
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3.96 KB
CBARE0
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3.00 KB
CBARF0
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2.17 KB
CBARG0
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1.96 KB
CBARH0
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801 bytes
CBARP0
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6.44 KB
CBARQ0
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6.44 KB
CBARR0
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6.44 KB
CBARS0
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KNIFD0
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KNIFE0
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KNIFH0
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KNIFI0
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KNIFL0
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KNF2B0
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KNF2C0
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KNF2D0
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KNF2F0
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