Come To A Head

A progressive single player level designed mainly as a learning experience. Because of this, there is practically no detail lighting.

Come To A Head
230.89 KB
WAD Type
Archive Maintainer      : Doom2, Single Player, Source Port
Advanced engine needed  : ZDoom 
Primary purpose         : Single Player
Title                   : Come To A Head
Filename                : sp_dn01.wad
Release date            : June 3rd, 2001
Author                  : deadnail
Email Address           : <email removed>
Other Files By Author   : No single player ones
Misc. Author Info       :

Description             : A progressive single player level designed mainly
                          as a learning experience. Because of this, there
                          is practically no detail lighting.

Additional Credits to   : The WadAuthor guy.
                          The BSP 5.0 guy for fixing what WadAuthor did.
                          NiGHTMARE for at least trying to help me script.
                          Zaldron for being a Half-Life bitch.
                          Dimka for at least saying he'd play it.
* What is included *

New levels              : Map01
Sounds                  : Nope
Music                   : Nope
Graphics                : Nope
Dehacked/BEX Patch      : Nope
Other                   : Nope
Other files required    : None

* Play Information *

Game                    : The intro to the level is actually based off of
                          the ending of the previous level. I was intending
                          on making a progressive SP wad with four or five
                          levels, each one getting better as I go, just to
                          show how I figure things out.

                          Unfortunately, this level took so long and the
                          precurser was so horrible I've decided to just
                          release it as is.

Map #                   : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes, if you want to beat it on Ultra-Violence
Deathmatch 2-4 Player   : Hell no, too many doors for this
Other game styles       : None
Difficulty Settings     : There are two, Ultra-Violence being hard
Secrets                 : 5, have fun getting them all -- you'll need 'em

* Construction *

Base                    : From scratch
Build Time              : About three or so days of spare timing it
Editor(s) used          : WadAuthor, so I could use ICQ without being
                          tripped up by imaginary gremlins.
Known Bugs              : You might get a vis error in the blue key area if
                          aim up with v1.22. This doesn't happen with my
                          copy of v1.23b24 so it doesn't concern me.
Will Not Run With...    : Anything other than ZDoom.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

Go nuts. You'll need to put some lighting in it to make it work with any
serious project but feel free to try. If you release whatever the hell you
did with it send me a copy of it.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


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