Come To A Head
A progressive single player level designed mainly as a learning experience. Because of this, there is practically no detail lighting.
=========================================================================== Archive Maintainer : Doom2, Single Player, Source Port Advanced engine needed : ZDoom Primary purpose : Single Player =========================================================================== Title : Come To A Head Filename : sp_dn01.wad Release date : June 3rd, 2001 Author : deadnail Email Address : <email removed> Other Files By Author : No single player ones Misc. Author Info : http://www.deadnail.f2s.com Description : A progressive single player level designed mainly as a learning experience. Because of this, there is practically no detail lighting. Additional Credits to : The WadAuthor guy. The BSP 5.0 guy for fixing what WadAuthor did. NiGHTMARE for at least trying to help me script. Zaldron for being a Half-Life bitch. Dimka for at least saying he'd play it. =========================================================================== * What is included * New levels : Map01 Sounds : Nope Music : Nope Graphics : Nope Dehacked/BEX Patch : Nope Other : Nope Other files required : None * Play Information * Game : The intro to the level is actually based off of the ending of the previous level. I was intending on making a progressive SP wad with four or five levels, each one getting better as I go, just to show how I figure things out. Unfortunately, this level took so long and the precurser was so horrible I've decided to just release it as is. Map # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes, if you want to beat it on Ultra-Violence Deathmatch 2-4 Player : Hell no, too many doors for this Other game styles : None Difficulty Settings : There are two, Ultra-Violence being hard Secrets : 5, have fun getting them all -- you'll need 'em * Construction * Base : From scratch Build Time : About three or so days of spare timing it Editor(s) used : WadAuthor, so I could use ICQ without being tripped up by imaginary gremlins. Known Bugs : You might get a vis error in the blue key area if aim up with v1.22. This doesn't happen with my copy of v1.23b24 so it doesn't concern me. Will Not Run With... : Anything other than ZDoom. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Go nuts. You'll need to put some lighting in it to make it work with any serious project but feel free to try. If you release whatever the hell you did with it send me a copy of it. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. ===========================================================================