Note!!! This level is for deathmatch only. Commando training camp is very tight and compact wad map. There are many one sided walls (for neat ambus...

Commando Training Camp
joi_ctc.wad, joi-ctc.wad
49.63 KB
WAD Type
Title                   : Commando Training Camp
Filename                : JOI-CTC.WAD
Author                  : JOI
Email Address           : 
Misc. Author Info       : 

Description             : Note!!! This level is for deathmatch only.
                          Commando training camp is very tight and
                          compact wad map. There are many one sided walls
                          (for neat ambush places), high walls to walk on
                          and narrow underground passages to crawl. But
                          remember, just when you think you found the
                          perfect ambush place, someone else shoots you
                          from the back. There are many ways to get in one
                          place in case someone blocks the other way. All
                          the weapons are available, yes the plasmagun and
                          BFG9000 are possible to get. If you think you
                          get stuck in the balcony, try pushing the
                          railing. Try pushing everywhere to find out
                          extra goodies. There are few secret teleports
                          for quick transport. Although this is rather
                          small map, as deathmatch levels should be, it
                          requires fast machine to run smoothly. This map
                          includes special autotimer feature which
                          automaticly sets limit for playing time. Timer
                          is one deathmatch starting point, where are
                          stairs to exit button. All stairs are teleports
                          to back to game, but they work only once, so
                          after all stairs have been used the only way out
                          is exit button.

Additional Credits to   : The authors of DOOM and DEU
                          Playtesters: METAL GURU, -=UPI=-,
                                       HANGMAN, DARKFIRE


* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes     (But no exit point)
Cooperative 2-4 Player  : Yes     (But no exit point)
Deathmatch 2-4 Player   : Oh yes  (With special autotimer feature.)
                                  you might want to try it first
                                  with -nomonster parameter
Difficulty Settings     : Yes     (Effects only on monster types)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : About 4 days and nights
                          plus 2 nights testing with deathmatch
Editor(s) used          : DEU 5.2
Known Bugs              : None

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. I am sick and tired to play the same maps with only
different names and one big monster added to original map.
However, you are welcome to use autotimer feature if needed
but leave some credits for me in your wad text.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

FTP sites:

BBS numbers:


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