Control Center #10
This map was built using no more than 10 sectors! It was started way back during Doomworld's old 10 Sector Contest but never completed in time for ...
=========================================================================== Advanced engine needed : Boom compatible; GZdoom has some texture issues, though. Zdoom is fine, but I advise turning off jump and freelook). Primary purpose : Single play =========================================================================== Title : Control Center #10 Filename(s) : Ctrl_cen.wad Release date : February 13, 2009 Author : TheeXile Email Address : <email removed> Other Files By Author : Marine's Last Stand (MLS.wad) Description: This map was built using no more than 10 sectors! It was started way back during Doomworld's old 10 Sector Contest but never completed in time for the deadline. Difficulties with linedefs, engine quirks, and general impatience lead me to simply abandon it soon after, which was a shame because it was (is!) a really nice map even if I do say so myself! Fast foward almost a decade later, and I've decided to go ahead and polish this up and finish it off once and for all. I hope you enjoy the fruits of my ludicrously-delayed labor! Trust me: It's worth it! ;) Oh, but just a warning (though hopefully at this stage you shouldn't need it): Don't try to hard to 'break' the map. You know what I mean. While I'm pretty sure I've patched up most issues, this map (in its own perverse ways) is about as close as a map can come to legitimately making the Doom engine its bitch! If you try to push it too hard (and sometimes even if you don't), don't be surprised if something goes awry. Try to play honorably (and for god's sake: No keycard or clipping cheats!) and let the map design take you where you supposed to go. For your own sake... and mine! *Nervous whimper* P.S. If you noclip outside the map, you'll notice on the bottom half an inaccessible/unfinished portion. That's right! This was actually going to be even bigger still, originally! I could still finish that area, in fact, but for the sake of my sanity I decided to wrap it up where I did. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None (except a Boom-compatible source port) * Play Information * Game : DooM 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Probably not. Player starts are in, though. Deathmatch 2-4 Player : No Other game styles : Nope Difficulty Settings : Yes (untested in difficulties under UV, though) * Construction * Base : New from scratch Build Time : Started in 2001. Yes. The year. Editor(s) used : DMapEdit (old version of the map), Doombuilder (new version) Known Bugs : Towards the end there is a lift that will freeze at its lowest position if there are too many monsters left alive and roaming about elsewhere. Just be sure to kill as many as you can as you go through. Also note that there is one part in particular where you simply do not have enough ammo to kill every Baron that floods out from the firey tunnel. You're not really meant to, anyway. There's probably a few more lurking around that I missed. Email me if you find any. With all the abuse of linedefs going on, I'd be surprised if someone didn't find something I missed. May Not Run With : Vanilla Doom or anything that doesn't like Boom for whatever reason (or doesn't like my linedef abuse. :P) Tested With : ZDoom, Boom, PRBoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. Web sites: http://www.warbox.us/my_files/doom/ FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors