This is a very large wad (about 230k), mainly because of all the detail I put in. I would have released it a lot earlier, but I had to wait for the...
Title : Cooper's Creosote Filename : COOPERS.WAD Author : Stephen Wassell Email Address : <email removed> Misc. author info: : If anyone would be kind enough to a) Review this wad b) Upload it to infant2 then please EMail me. How to play it : (insert obvious stuff here) If you have version 1.4 shareware and 1.2 registered (as I have), then use the 1.4 .exe with the 1.2 .wad, and add the bitmaps WIMINUS and STTMINUS, as done by this level. It'll quit if you let it run a demo, so be quick! Description : This is a very large wad (about 230k), mainly because of all the detail I put in. I would have released it a lot earlier, but I had to wait for the GCC version of DEU when it got too big. Then, I had to wait for Doom 1.4 when it got too complex. But now I have got everthing finished, and if you run it as described should be no HOMs, etc., unlike some... It will probably run slow in places on less than a DX2, but I had to comprimise for quality. I hope that I have made this level fun to play as well as good to look at, but only you can decide that. Features: : 39 imps 38 sargeants 33 troopers 26 lost souls 23 spectres 13 cacodemons 11 demons 5 barons 1 cyberdemon Independant paths that cross Non-orthagonal crates, doors & paths Fairly sensible textures Several secret areas (none too obscure I hope) Bits that go up and down Color-coded doors Surprises & ambushes Giant pyramid - watch cyber fall down it! Proper windows (idea from HELIPAD.WAD by Sean R. Malloy) Background story : The Cooper's Creosote factory has been taken over by the Cyberdemon with his evil hordes of hellspawn, and everyone working there has been violently killed or enslaved. It is up to you to stop them. Cooper's Creosote is a toxic, orange-brown liquid made by boiling water, nuclear waste, and blood under pressure - not wood tar, as many people think. Additional Credits to : The writers of DEU, BSP, IDBSP, Doom, and anything else I used. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes (untested) Deathmatch 2-4 Player : Yes (also untested) Difficulty Settings : Yes (the cyberdemon got away on HNTR and ITYTD) New Sounds : No New Graphics : No New Music : No - I couldn't find MID2MUS Demos Replaced : None Completion time : 30-40 minutes on UV * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 GCC Known Bugs : It only works properly on 1.4 or over. The lift up from the nukeage bit with lost souls you teleport to (you'll see it) goes green when it is activated. Also, it very occasionally goes down, not up. I tried all the linedef types, but no luck. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. (unless they ask nicely) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites : infant2.sphs.indiana.edu (soon) BBS numbers : Sound & Vision on 0932 252323 Ask & Recieve on 0923 460213 Other : My hard disk