Inspired by Lachlan Stewart's excellent "Dandy3" level. In it, I discovered the joys of crossfire, plus I've had this general layout floa...
09/28/95 ================================================================ Title : Crossfire Fortress Filename : DRDFORT.WAD Author : Stephen Long (Dr. Death) Email Address : 1:388/12 All mail welcome. Misc. Author Info : Co-Moderator of FIDONet DOOM Echo. Ask your Sysop to pick it up! DOOM is the primary topic, but we discuss all FPP 3-D games. Author of many quality Dr. Death levels: DRDSUDTH (Sudden Death) DRDEATH1 DRDEATH2 DRDEATH3 DRDEATH4 DRDEATH5 DRDEATH9 DRD2MAT1 DRDMATV1 DRDCORTY (Courtyard of Death) DRDWATER (Water Fun) DRDTEMPL (Temple of Dr. Death) Contributing Author to Bill McClendon's "WAD Designer Technical Handbook" Get it. I've designed PWADs since DOOM 1.1 Description : Inspired by Lachlan Stewart's excellent "Dandy3" level. In it, I discovered the joys of crossfire, plus I've had this general layout floating around in the noggin for a while. Plenty of action and lots o' strategy. Weapons are abundant and their locations vital to some of the more subtle strategies involved. I'm semi-retired from .WAD making, so I took no steps to align any textures. If this just totally spoils the level for you, so be it, but I don't have the time anymore to devote to making these things. Unless of course, you want to pay me... ;) I mention this, because the last two 3-D games I played, Dark Forces and Witchaven, had noticeable "newbie" level mistakes, and on the whole were just not that impressive. (Compare Episode 1 of DOOM to the illogical structures of DOOM 2 for a good example of this..) I say this shit about retirement, but it has been like a week or so since I last released a .WAD, so you can tell I'm hooked. Additional Credits to : Cory Tucker for his excellent playtesting abilities and patience. Cory also provided the majority of the sounds in this .WAD Greetz: All the regulars on FIDO DOOM: Eric Schreiber, Doug Bora, Bill McClendon, Jim Kennedy, Chris Roberson, Mackey McCandlish, Lowell Hamilton... All of these guys are very knowledgeable in the DOOM department, so stop by and ask away. One of us will be glad to help. ================================================================ * Play Information * Episode and Level # : DOOM II MAP01 Single Player : Yes, but why? Cooperative 2-4 Player : No. Deathmatch 2-4 Player : Absolutely. Difficulty Settings : Barely implemented. Play in hard for Xtra Viles. New Sounds : Yes. My favorite replacements. New Graphics : Yep. My fav sky. New Music : No. Demos Replaced : None * Construction * Base : Scratch. Editor(s) used : DETH. Finest editor I've ever used. Known Bugs : None found. * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels. Credit me, please. You may distribute this WAD, provided you include all the files in the archive, with no modifications. You may distribute this file in any electronic format EXCEPT for CD compilations; if you put this WAD on a CD, I MUST receive a contributors' copy. If you want to make money off of my work, you'd best be prepared to pay for it. This work is (c) 1995 by Stephen Long. * Note: All of my levels may be placed on CDs distributed by the following magazines: PC GAMER, and Computer Gaming World. * Where to get my other WADs * FTP sites: Standard ones BBS numbers: Neurotica BBS 1:388/12 (817) 757-0008 (Waco,Tx.) The Aircrash Bureau 1:115/327 (312) 278-1195 (Chicago, Ill.) Other: All of my PWADS begin with DRD