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This level has been designed with a similar theme to E2M8. It's a huge outdoor area with scores of large pillars scattered randomly about; there is...
================================================================ Title : Cyber Death File Name : CYBRDETH.WAD Author : Scott A. Smith Email Address : <email removed> Misc. Author Info : er... Size 9.5" boots. Description : This level has been designed with a similar theme to E2M8. It's a huge outdoor area with scores of large pillars scattered randomly about; there is a fairly large open area in the center of the level... There are quite a few lost souls flying around, but the main adversaries (for single play) are CyberDemons. Yes, that "s" belongs there! Here's what you will face with the various skill levels: Skills 1 & 2: Tons of lost souls... 1 Imp (you'll see...) 1 CyberDemon Skill 3: Tons of lost souls... 1 Imp (he does serve a purpose!) 3 CyberDemons Skills 1 & 2: Tons of lost souls... 1 Imp (something about this room...) 6 CyberDemons ;-D Each skill level has enough ammo to defeat all of the monsters (this *has* been tested!). Thjs level should seperate the men from the boys... There's a smashing exit! This was in my first PWAD (E2M1SAS.WAD) which (as far as I know, was only distributed on AOL) and fits in quite nicely. The level has also been set up for Death Match (a primary design feature!). Skill 3 is probably best for this. There are hidden teleporters and a few other hidden goodies for when the ammo is low and your opponent is close... Additional Credits to : id Software and the authors of DEU and BSP. I'd also like to thank all of the people on ALT.DOOM.GAMES who were arguing the best way to kill a single CyberDemon, which is what gave me the idea for this level. Have fun with 6, guys! ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (Designed with this in mind...) Difficulty Settings : Yes New demos : As seperate files... New Sounds : Nope New Graphics : well... a new level of graphic *violence*, perhaps. No new images... * Construction * Base : New levels from scratch Build Time : 'Bout a day... (it's not that big... Doesn't need to be!) Editor(s) used : DEU 5.21, BSP 1.2x Known Bugs : There's a hidden weapon that can sometimes be picked up without having to find the area that it is hidden in. It leaves you wondering "Now where the hell did this come from!?"... No other *known* bugs... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without including this unmodified text file and a list of the changes made to the level... You MAY distribute this WAD to any BBS or online service, provided you include this file, with no modifications. You may mass distribute this WAD in any *other* electronic format (Diskette, CD, etc) *only* with my approval (which will be quite easy to get, I imagine). * Where to get this WAD * America Online: PC Games Forum FTP sites: infant2.sphs.indiana.edu, in /pub/doom/incoming or wherever it's moved to.