DAMNATION ALLEY II
This is an outdoor "City" Level designed for 2 or 3 player Deathmatch. It was intended to be the sequel to my Damnation Alley WAD (damn1a...
================================================================ Title : DAMNATION ALLEY II Filename : damn2.wad Author : Emilio Galasso Email Address : <email removed> Description : This is an outdoor "City" Level designed for 2 or 3 player Deathmatch. It was intended to be the sequel to my Damnation Alley WAD (damn1a.wad) but it was never entirely completed due to lack of interest. After playing Damnation Alley, many people have asked me about this unfinished sequel but I never actually gave it out. Although I am no longer creating Doom WADs, I decided to offer this level to those who were asking about it and for any others that may be interested. I hope you are not too disappointed, the level had a few neat ideas and a pretty cool look to it. Additional Notes : If you play the level or distribute the level, please drop me a line. I'd like to hear your comments, and I'd also like to know how many people actually play my WAD. Please keep in mind that this level was never really finished. If anyone cares to continue where I left off, just let me know what you've done and be sure to send me a copy. ================================================================ * Play Information * Episode and Level # : Map 1 Single Player : There are some monsters in place that were meant to test line-of-sight and other characteristics of the level. Enough to provide a slight beating I guess... Cooperative 2-4 Player : The player positions have been put in place, but there hasn't been much planning around the monsters to guarantee any sort of gameplay. Deathmatch 2-4 Player : Sure! I have only tried it a few times though. Difficulty Settings : No. New Sounds : No. New Graphics : Just a few modified textures. New Music : No. Demos Replaced : No. * Construction * Base : This level was designed entirely from scratch. Build time : On and off over a couple of weeks. Editor(s) used : All the level editing was done with DoomCAD v5.1 but I used DeepBSP for for the Node Building (this is an excellent and FAST Node Builder). Known Bugs : Have not tested it long enough but I do know that players tend to get caught when "rubbing" against the outer fence. The fence looks round but the indentations tend to catch players. Not a big deal, though annoying if you attempt to strafe with your back against the fence. Also, because of the levels curvature, doorways can sometimes be a pain to get through. * Copyright / Permissions * As long as you give me credit for creating the original/base level, and possibly send me a copy of your modifications, you can do as you please with this level! * Where to get this WAD * http://www.msi.net/~egala ftp://ftp.cdrom.com