DANTE'S GATE is the first level in my INFERNO series. The level has an entirely different look and feel. For the most part, the only "theme&qu...

DANTE'S GATE 2.3, 1st Canto in INFERNO Series
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WAD Type
Title                   : DANTE'S GATE 2.3, 1st Canto in INFERNO Series
  Copyright @1995 by John W. Anderson
Author                  : John W. Anderson (aka Dr. Sleep)
Email Address           : <email removed>
Other files:: "And Hell Followed," Episode 4, Level 7 of *The 
    Ultimate DOOM* by Id Software;
  "Crossing Acheron" v2.2 (2nd Canto, INFERNO);
: Plus five more forthcoming in 
  *DOOM II: The Master Levels*  by Id Software:
  "Recant" v1.1 

Misc Author Info: DOOM has been very good to me.

Additional Credits: Rapha?l Quinet and Brendon J. Wyber for DEU 5.21.
: Antony J. Burden and Simon Oke for DETH 2.3;
: Patrix and War Machine for Deathmatch tutoring and
    pointing out nasty LineDefs that I missed;
: Jim F. Flynn;
: Howard Rider, for being a swell kind of guy;
: Myself, for being so clever;
: Shawn Green, American McGee, John Romero, and
    everyone at Id Software!
: Joshua Ellison Anderson, 12.

Description             : DANTE'S GATE is the first level in my INFERNO series.
  The level has an entirely different look and feel.
  For the most part, the only "theme" I had in mind was
  to make the level as aesthetically pleasing and
  consistent as possible.  But there is a storyline:

  After all this wackiness at the UAC base, you have
  lost track of your lady-friend, BEATRICE.  How the
  two of you ever got separated is no great mystery,
  what with all these demons and devils running about,
  but you're damned if you're going to go through
  Hell for nothing.  The only other survivor besides
  yourself and Beatrice is VIRGIL, the beatnik space
  poet.  He last saw Beatrice by one of the warp-
  gates.  Chances are she made it through -- but
  what's on the other side?

  Only one way to find out.  You'll have to go
  through DANTE'S GATE.

Instructions: Put DANTE23.WAD and DANTE23.BAT in your DOOM
  directory, then type "DANTE23."

Disclaimer: I assume no responsibility for anything of any sort
  in any way, shape, or form, now, then, henceforeward,
  in this life (or the next several) for any screw-ups
  or even minor inconveniences this PWAD causes you,
  your family, your relatives, friends, ancestors,
  associates, employers, pets, neighbors, lovers,
  deities (major AND minor), nor any other person --
  living, dead, or undead -- that you have or will ever
  have any contact with in even the slightest form.
  This PWAD has been tested and tested ad infinitum, so
  it shouldn't mess with your computer or anything else
  remotely associated with it.  But if it DOES, then
  too damn bad.  Don't come cryin' to me.  

Grammar Lecture: "a lot" is two words, not one; it's "you're," not
  "your" -- as in "you are" unless you're (see?) using
  the possessive in your (uh huh) text descriptions;
  "their" indicates possession, "there" indicates
  place or direction.


* Play Information *

Episode and Level #     : E2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All
New Sounds              : No
New Graphics            : Yes
Demos Replaced          : None (included separately)

* Construction *

Base                    : New level from scratch, 7 revisions.
Build Time              : For-friggin-ever
Editors/Utilities used  : DETH 2.3-2.62 by Antony J. Burden and Simon Oke;
  DEU 5.0, 5.1, and 5.21 by Rapha?l Quinet
      & Brendon J. Wyber;
  BSP v1.0 and v1.1w by Colin Reed;
  Reject Map Builder v2.1 by Jens Hykkelbjerg;
  Reject 1.0 by L.M. Witek;
  EnDoomer v1.0.1 by Zink the Dink;
  WARM v1.4 by Robert J. Fenske
  Adobe Photoshop v2.5;
  Paint Shop Pro v3.0;
  DOOMTex v1.0c by Stephen McCrea

Known Bugs              : Surely you jest, Pops.


*DANTE'S GATE Revision History*

v1.005-17-94Original release for DOOM I v1.2

v1.106-14-94Minor fixes in several LineDefs.

v1.207-16-94Added ENDOOM data.

v1.66611-23-94Made compatible with DOOM 1.666 engine changes.

v2.010-17-94Converted for DOOM II.

v2.112-15-94Can't remember what I fixed in this<g>.

v2.207-05-95Major overhaul to bring in line with style change;
and to coincide with the release of my levels in
Id Software's "The Ultimate DOOM" and "DOOM II:
The Master Levels". <little plug, there, don't you

v2.308-08-95More texture changes; made escape from southern
arena a little less complicated.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
NO modifications.  You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) as freeware only, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine). 

You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.


* Where to get this WAD *

CompuServe, MODEMGAMES Forum, Library 11, DOOM!
FTP: ftp.cdrom.com/.2/idgames/levels/doomii/d-f .../newstuff

(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)


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