DANTE'S GATE version 1.666
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This is the third revision of DANTE'S GATE, and it accommodates a peculiar bug in the Doom 1.666 engine which does not allow multiple sector taggin...
DANTE'S GATE version 1.666
================================================================ Title : DANTE'S GATE version 1.666 Author : John W. Anderson (aka Dr. Sleep) Email Address : INTERNET:<email removed> CIS:75211,1113 Additional Credits: Rapha?l Quinet and Brendon J. Wyber for DEU 5.21. Colin Reed for BSP v1.xx (can't DEU without it). Patrix for Deathmatch tutoring and pointing out two nasty LineDefs that I missed. Desdinova for being a swell kind of guy. Myself, for being so clever. And, of course, those guys at id. Description : This is the third revision of DANTE'S GATE, and it accommodates a peculiar bug in the Doom 1.666 engine which does not allow multiple sector tagging for raised floors. I just barely caught this and had to redo a couple of sectors which raised fine in 1.2 through 1.5b, but not in 1.666. I've also taken advantage of some of the new LineDef and Sector tags for Fast Doors and Lifts. This version is fully compatible with Doom 1.666. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. In other words, I wanted it to look neat. There are lots of little nooks and crannies scattered about, and (I hope) a few surprises. Please let me know what you think by E-Mail at any of the above addresses. Enjoy. (And if you liked DANTE, check out the third level in the series, CROSSING ACHERON. The second level, VIRGIL'S LEAD, will be released after DOOM II.) Instructions: Put DANTE666.WAD and DANTES.BAT in your DOOM directory, then "DANTES." Skill level defaults at "Hurt Me Plenty." Disclaimer: I assume no responsibility for anything of any sort in any way, shape, or form, now, then, henceforeward, in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, deities (major AND minor), nor any other person -- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then too damn bad. Don't come cryin' to me. It must be something YOU did. Grammar Lecture: "a lot" is two words, not one; it's "you're," not "your" -- as in "you are" unless you're (see?) using the possessive in your (uh huh) text descriptions; "their" indicates possession, "there" indicates place or direction.** ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Oh Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch, 3 revisions. Build Time : For-friggin-ever Editors/Utilities used : DEU 5.0, 5.1, and 5.21 by Rapha?l Quinet & Brendon J. Wyber BSP v1.0 and v1.1w by Colin Reed Reject 1.0 by L.M. Witek DOOM Endoom Data Editor (TED) v1.2 by Peter Monks Known Bugs : Surely you jest, Pops. Unknown Bugs: You tell me. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * Internet FTP: infant2.sphs.indiana.edu /pub/doom/incoming or /wads CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). The Four Winds Bar BBS (412) 437-4521 Games Directory #5 Desdinova, Sysop; Dr Sleep, Co-Sysop. (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)