"Dark Fate" is a fast paced single player level for Doom II, inspired by the style of the original Doom's third episode, "Inferno&qu...
[ Advanced engine needed: None; Primary purpose: Single-player ] =========================================================================== Title : DARK FATE Date Finished : 19 April 2003 Author : Karthik Abhiram Email Address : <email removed> Misc. Author Info : 20 year old Doomer from India, for more info see http://karthik82.com. There's lots of stuff over there, both Doom and non-Doom related. Description : "Dark Fate" is a fast paced single player level for Doom II, inspired by the style of the original Doom's third episode, "Inferno". This map was made quite fast, in probably about 15-20 hours. It is a small map and will take you only a short while to play. Once you're done with that you might also want to try playing it in deathmatch mode! Story : None (uh, you find yourself in hell and you have to kill demons...) Other WADs by Author : In descending order... 07 "Out of Phase 3: One Cloudy Afternoon" ophase3.wad (Doom II, 9 Nov 2002) 06 "Congestion Control" cct.wad (Doom II, 15 Oct 2002) 05 "The Other Side of Phobos" osp.wad (Ultimate Doom, 12 Mar 2002) 04 "Out of Phase II" ophase2.wad (Doom II, 1 Jan 2002) 03 "Out of Phase" ophase.wad (Doom II, 3 Oct 2001) 02 "Chaos Punch" cpunch.wad (Ultimate Doom, 15 Apr 2001) 01 "ICK" ick.wad (Ultimate Doom, 31 Mar 2001) Plus there are a couple of WADs only available at my site. Watch out for "Congestion Control 2" - to be released soon on my site! Catch a preview here http://karthik82.com/doom/wad_show.php?name=cct2 Additional Credits to : * My brother Varun for playtesting and useful feedback. * A couple of small maps released recently (Alex Parsons's ap_012.wad, Andy Leaver's rave.wad, etc...) inspired me to make this. * To everyone who has given me feedback on, and made demos of my previous levels. * The authors of all tools used to make this level. * The 9th Gate Team for being the great friends that they are! * id Software of course. * You for downloading/playing the level! =========================================================================== * Type of DOOM or DOOM II file * New level WAD : Yes * Play Information * Episode and Level # : Doom II, MAP01 Single Player : Yes Cooperative 2-4 Player : 4 Player Starts included, but not tested. Deathmatch 2-4 Player : Yes (8 Deathmatch Starts included, tested with bots in ZDoom - it should be fun). Difficulty Settings : Yes, all skill settings implemented. New Sounds : No New Music : Yes (Level music - "Gotham" from Duke Nukem 3D, Intermission music - "Deep Into The Code" from E3M3, Doom I) New Graphics : Yes (the episode 3 sky and a couple of textures imported from Doom I, titlepic, interpic and end level name graphic by me) Demos Replaced : None (demos welcome!) * Construction * Base : New level from scratch Build Time : About 5 days. Probably 15-20 hours total, building, testing and all. Editor(s) used : DoomCAD 6.1 by Matt Tagliaferri - Editing ZenNode 1.1.0 by Marc Rousseau - Node Building (I used BSP 5.0 while editing though) Wintex 4.3 by Olivier Montanuy and XWE by Csabo - Inserting the resources and compiling the final WAD Paint Shop Pro 6.0 by Jasc Software - Making the new graphics Known Bugs : None May Not Run With... : This map is perfectly compatible with ordinary doom2.exe v1.9 and does not require any enhanced engine to run. So you may play it with your favourite one! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors FTP sites: Other: My site, http://karthik82.com ===========================================================================