Quick & Tough DM level for DOOM ][. Fast action wad, many ways to go, but not too much :) With two main areas, the DethPit (tm) and the Terroridor ...
================================================================ Title : DM-KevEd. DeathMatch-Kill'EmVeryEasilyDude! Filename : DM2KEVED.WAD for DooM ][ Author : Eduardo Galvez, The DarkGod of DooM. Email Address : <email removed> Misc. Author Info : SysOp Games of ROXI BBS in Chile, and a 16 year old DooM Master. This wad is in honor to my Grandfather, deceased some weeks before this wad's release: 22d March 1995. Description : Quick & Tough DM level for DOOM ][. Fast action wad, many ways to go, but not too much :) With two main areas, the DethPit (tm) and the Terroridor (tm) all with a great speed, fast pace music. Additional Credits to : Kevin Thelen, Alvaro Villalon for testing & debugging..and DM'ing me!! Sebastian Beca, for betatesting. Roberto Rivas, my dear general SysOp... IDSoftware... I *think* they made DooM... NewWadTools 1.2 (TiC) DMgraph, DMmusic, Midi2mus, Playmus... (various) Wintex & Deutex (Olivier Montanuy) DEU2 (Adler version) DCK 2.2 Production team (Ben Moriis and co) ***I SWEAR ITS THE EDITOR THAT BLOWS ALL OTHERS*** IDBSP 1.1b (Ron Rassbach) Mordak for his RIP_OFF.WAD (yes, rips only :) but anyway..PLAY IT! Whoever made TC2.WAD...where I got 3 textures. Kelly at <email removed> for the music. Walnut Creek's DooM CD Nov 94 for its Stars... (<email removed>) My Gravis Gamepad which makes me rule DooM. ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : No (only for testing) Cooperative 2-4 Player : No (not really...on skill 4 its HARD!!) Deathmatch 2-4 Player : Yes!! DOOM IS DM! Difficulty Settings : Yes, on monsters and health available. New Sounds : YES! CooL onez...from Rip_off.Wad, Mother of WADS! New Graphics : Yes, new walls... Derived from TC2.WAD New Music : Yes, music from Kelly at <email removed> Demos Replaced : Yes, KEVED.LMP => DM between me & kevin In it you'll see how I (view 1) gets the BFG thanks to him triggering the line opening the BFG door, and also you'll learn not to lean too far on the secret corridor into the DethPit (tm). * Construction * Base : New level from scratch. Editor(s) used : DCK 2.1b and 2.2. THE user friendly editor for DooM. Time used : About...hmmm..12 hours MAX! + Beta test time.. Known Bugs : Many walls seem not to stop bullets????!! !!!Help is needed for that!! Tried using different editors to save, different node builders..NOTHING! I would REALLY appreciate help on that point. Hints and tips : I bet you drooled when seeing the BFG standing on that high column...Ahh...If you would have had it...the other guy would have seen red! Want to know how to get it? Well better check out the demo included, a recording between me & Kevin, showing how to lower the BFG...with a nice "Donut" effect. (Wonder why nobody uses it...) Nota: THIS demo is FAAAR from being our Real DM plays...When we play, BLooD oozes out of my Disk Drive!! :) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Why should I say no? You may do whatever you want with this file. BUT give me credit if used in any way... :) I gave the others FULL credit didn't I? * Where to get this WAD * FTP sites: FTP.CDROM.COM / FTP.IDSOFTWARE.COM & Mirrors BBS numbers: ROXI BBS. 553-1421 & 553-1098 in chile.. :] Other: My HDD :] And My friend's too.