This is a set of NINE deathmatch levels, for doom 2 1.9. Some maps are small and some large. There are a few which play well in Alt death mode but ...

440.38 KB
WAD Type
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09
Title                   : DOJODM1.WAD
Date Finished           : 8.6.96
Author                  : Paul Noble
Email Address           : <email removed>
Other Files By Author   : riverfrt.wad, levels 5 & 22 of Memento Mori 2
Description             : This is a set of NINE deathmatch levels, for doom
  2 1.9. Some maps are small and some large. There
  are a few which play well in Alt death mode but
  all were made with Old Death in mind. Some of the
  levels are also well suited for more than just 2
  players, although not tested 2+ players has been
  allowed for.
Additional Credits to   : Huge thanks to Lobster (the original) for testing 
  every single level in this pak with me, just a 
  pity that I lost most of them! Thanks to Denis 
  for inspiring me with the MM1 level InMost Dens 2.
  Thanx to Sandman for the helpful comments and tips 
  to refining the levels textures and all.

New level WAD           : Yes
Map #                   : Map 01 - 09
Single Player           : Yes (scouting purposes)
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No (all levels are build with UV skill in mind)
New Sounds              : No
New Music               : No
New Graphics            : Yes
Demos Replaced          : None

* Construction *

Base                    : New levels from scratch
Build Time              : Several months from the first map to last. 
Editor(s) used          : DCK 2.2, RMB, WARM.
Known Bugs              : None

* Copyright / Permissions *
Authors may NOT use this level as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get this WAD *

FTP sites:

Other: Email me.

If you play these wads then please do give me a bit of feedback about
what you thought of the levels and which were your favorites, if you
do any multiplay demos of these levels then please do send me a copy!
Thanks for reading and playing (I hope).

* Additional Map information *

MAP 01          The first map from the Dig project, this was built
with both types of DM in mind, it is small and quite
dark - best in old deathmatch.

MAP 02          This map was originally built to fit into a gap in a
project I was working on (Dig project), this and map 1 
are the only remenants of the project. Built with Alt 
death in mind it was tested in 2 player but could do 
with another 2 players. It's solid to get the Plasma 
gun for the first time.

MAP 03          This map was originally intended to fit into my Memento
Mori 2 22nd level, but upon completion it was too big to
fit and so it was rejected. It has been play tested a lot
and it is rather fun, a 3rd player would lighten it up
a lot and increase the frag count substantially. It is
built around a main BFG room with a watch area in the NE
corner which shows when players are getting the BFG and
Plasma rifle. Built for Old deathmatch.

MAP 04          This level was more of an experiment with Deathmatch
styles and it works best in alt death, it is quite
small with an almost symetrical shape - you provide your
opponent with weapons as you hunt him down! More than 2
players it'd be hectic and best in old deathmatch.

MAP 05          Map 5 is the first of the deliberate DOJO DM maps (the
others were DMs for other projects) and is a real blast, I
rate that 3 or 4 players will be best on Old death style.
As with the other maps in this collection all weapons are
available with the cell weapons being slightly more
difficult to aquire.

MAP 06          This level was very well recieved by Lobster and we played
an extended test upon it. The main goal of the level is to
aquire the Plasma and BFG - there is a main instant floor
lift in the center of the level which lets all players know
when a player is going for the cell driven guns. This allows
for most amusing instant frags when the players are suddenly
confronted with a hidden enemy. Old death Match on this small
level is a blast - will be excellent for 4 way.

MAP 07          Built round a main Helipad it has easy access to all weapons
and is good for all numbers of players. Fairly small in size
it is designed for old deathmatch but will play well in 2
way alt death. Will be slow on anything less than a 486 DX2 -
it is reallying pushing the visplane limits.

MAP 08          The InMost DMs, inspired by Denis's Memento Mori 1 level
InMost Dens 2. It is a fairly big level with play for 
3-4 players advised. Again built with Old Death in mind but
it may play well in 3-4 way Alt death as well. This said,
when it was tested with 2 player it played very well and was
well liked by Lobster (only coz he won I reckon).

MAP 09          This map was built from a dream I had and thus it's a bit
odd feeling - best with 3 -4 players it is still good in
2 players, specifically made to help the green player (which
I discovered doesn't work but I'm leaving it anyway)
against the other colours. Grey will also benefit from this
maps texture selection. Old Death (both styles for 2 players).


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