Daleks

I thought that the old Dalek sprites from Doctor Who Doom were going to waste in that dusty old wad, so I took the sprites, edited and updated them and made ...

Filenames
daleks.wad, Daleks.wad
Size
272.54 KB
MD5
00dc819cffabff0c3ed14684098a1d83
SHA-1
441e4238596b720eda64c76feaad8c9283c6ca85
SHA-256
4a1fe8050cccce3eff511e2401693fa4146d7b673504096522fe2c18eaa9d8fc
WAD Type
PWAD
IWAD
Engines
, Limit Removing, Doom, Zandronum, ZDoom
Lumps
45

Incorrect? Suggest a correction.

Read Me

===========================================================================Advanced engine needed  : ZDoomPrimary purpose         : No levels included===========================================================================Title                   : DaleksFilename                : DaleksRelease date            : 25/12/08Author                  : Captain ToenailEmail Address           : [email protected] Files By Author   : Too many to list here, currently working on Super                          Mario Bros Deathmatch for SkulltagDescription             : I thought that the old Dalek sprites from Doctor                          Who Doom were going to waste in that dusty old                          wad, so I took the sprites, edited and updated                          them and made a new improved monster out of them                          using the wonderful power of the Decorate lump.	          Use 'summon' command with 'Dalek1-5' to summon	          the monsters ingame, or place them in your map, this	          is a monster resource after all!Additional Credits to   : BBC for the Doctor Who series and sound effects,                          Andrew Brockhouse for the original Dalek graphics===========================================================================* What is included *New levels              : NoneSounds                  : YesMusic                   : NoGraphics                : YesDehacked/BEX Patch      : NoDemos                   : NoOther                   : NoOther files required    : None* Play Information *Game                    : Doom 2Single Player           : NoCooperative 2-4 Player  : NoDeathmatch 2-4 Player   : NoOther game styles       : NoneDifficulty Settings     : Not implemented* Construction *Base                    : New from scratch* Copyright / Permissions *Authors MAY use the contents of this file as a base for modification orreuse.  Permissions have been obtained from original authors for any oftheir resources modified or included in this file.You MAY distribute this file, provided you include this text file, with nomodifications.  You may distribute this file in any electronic format (BBS,Diskette, CD, etc) as long as you include this file intact.  I havereceived permission from the original authors of any modified or includedcontent in this file to allow further distribution.* Where to get the file that this text file describes *The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : No levels included
===========================================================================
Title                   : Daleks
Filename                : Daleks
Release date            : 25/12/08
Author                  : Captain Toenail
Email Address           : [email protected]
Other Files By Author   : Too many to list here, currently working on Super
                          Mario Bros Deathmatch for Skulltag

Description             : I thought that the old Dalek sprites from Doctor
                          Who Doom were going to waste in that dusty old
                          wad, so I took the sprites, edited and updated
                          them and made a new improved monster out of them
                          using the wonderful power of the Decorate lump.
	          Use 'summon' command with 'Dalek1-5' to summon
	          the monsters ingame, or place them in your map, this
	          is a monster resource after all!

Additional Credits to   : BBC for the Doctor Who series and sound effects,
                          Andrew Brockhouse for the original Dalek graphics
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Lumps

Name
SHA1
MD5
Size
DECORATE
3e8d66aaec890cbc02bd7985a3b7402426fc3c3f
38ab95292fa332488affbed3fe28b13d
4.42 KB
DECORATE
8e5038f57f6c86a586e14d529377777016b460b7
eaea09736d0036941b63361fa9330194
339 bytes
KEYCONF
3d2d63c6dfac73227d7cc992c463f748c153f228
39c63be04807b8127c610b126f32932e
48 bytes
SNDINFO
615062a5d2c983f9d6e1db2fe7da7c46213cf5fb
a0f852865fb84977b5436b6496578898
388 bytes
SS_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
DALKA1
139476f2b81ceefe3242c21576e29734271ad5f4
4ebd17d391377dd7d6c57fb7a04c6d8b
1.73 KB
DALKA2A8
ed3b13dc7c8586e2f9dc8253dd7354709ff976fc
99c123f736358436984e4854b208dac4
1.75 KB
DALKA3A7
73b78fc17a77242c78f47cb5b5da24f0f4a70b19
d5f79b88f7bdc313aeabfaaa680e03b2
1.98 KB
DALKA4A6
035ae1684e6c3483dbdcf9cc2fcfb6dbb4022eb1
8e354314dc2891ee569f25856bd89f91
1.71 KB
DALKA5
018b6ebf46ea680b4029af749f74bfcc046b5a5b
8840f158360f4dafa721a8e1b230e9d4
1.73 KB
DALKB0
08d77f2acb757c45e2e5b9ee1fbd2cf005b5e3fd
899a047d90accc25c4725b160768b2f9
1.74 KB
DALKC0
8d820c8b565894d93f8adbfac34107914fb50c6b
9c7901221011d172aa2ae12c5ec733c8
1.71 KB
DALKD0
00c04a3784239e9bae879cffe0f4113930dd2538
3db26431272a5c974c9e20df1083d320
1.69 KB
DHEDA0
e909451c108dbf758b8c6f2fa4b15d92cc548810
00ed5b07c0aa73e3d1e31fcd486078bf
273 bytes
DHEDB0
de692b22776b427bb2fabf36f6aa996aba876c69
8da382f3021cd30cdb5b849df0bef998
251 bytes
DHEDC0
d0d34e818fec787b5b338e03b4bf819ff71eab0c
bcd94cc54a2f6f5105d2909517158014
156 bytes
DHEDD0
6c8cf69d9e12306381dd8c792ae412e26f67835e
4c11d8ef0660d18e7e0895e30b1df8e2
242 bytes
DHEDE0
b259720f2a5a426c4ec072d1401113d86e1510b2
ccb2c9ad04ae6df20c291b6e2a83474c
273 bytes
DHEDF0
481b27c069587520f2274f19d0a7f93f7f9fcfba
c9008042c3d83457e7fed02bb91c0818
251 bytes
DHEDG0
e017441d5f73db2a014a45206e3a23e21a35ea9c
b383492f9e9d3ccbfa61d0d30ee47117
156 bytes
DHEDH0
2c1a15320eafa24efa5b62ae50ed532428e0a5e7
cf8b5916c54524d15a9dc0956d2f36ef
242 bytes
DLASA0
4e4d487e84bfe960c96b49d45eb34fd9dd3990a0
a89c4401d0f81bfa5b11b27f79f5ff82
17.52 KB
EXS1A0
e65106285e53a09dc19dc3e3a5560bb496c9cbdb
32c9a5309344723a08df2d7c3f61500f
7.63 KB
EXS1B0
90ef2c07ac44e60f5e3ec50d7bb7e7ebe7c7f656
0ce927513ab5ff016824eb9c0fd3ca0b
8.32 KB
EXS1C0
0a82e24de3c9ee1bcaf731e9ddfc3ca56ba1826d
e9a5f6a0f9519b45f20fe4ebedd62ed4
9.05 KB
EXS1D0
14146ab47f51cdeff6a762a91c7afe6053c8d2e5
44e09b8b2d33bb5b66e9ba7b418c3cc8
9.33 KB
EXS1E0
ce372ddb545a6094099fb7d6f548f1fc40c04ad3
accdf19811b3428813ae4c20c4754c22
8.61 KB
EXS1F0
9938fde2dcdff11f7fe3865ce5ff6c1e2cea0d92
38b3bbf9ecd149c2aedc672758a0e355
7.10 KB
EXS1G0
0eb89f97dd08886696041b13a6bd199b768a0fe0
d2efd5a432904f366a3cf3968885927f
6.57 KB
EXS1H0
d4bface40c5011b8f4b9bc57a842409425f5bbd0
f8dd353b0c9b7fff3aa0bbf7f5567709
5.17 KB
LASDA1
913909cb0d8734f5c589327bec15ec123f86bfc2
216d251e71fd7643219f05f8cdc5ce51
1.61 KB
LASDA2A8
c644b05b9a33a9d0b7d2fdaaa2d97c4c37b7ad82
48ca8e98c7c55fbf71e49b201b7ae968
1.54 KB
LASDA3A7
57f786e1dc800cfc3a9217671acff98903fb6d4d
9ebf5189fc1e34eb515a26642ba8c3f9
1.59 KB
LASDA4A6
191d14841cf8777694246cdd8839c154f2b15224
68ad99432c3a89c8849f0fab450014c0
1.59 KB
LASDA5
898a2a80c7d34b68b300dfddbaed49ffead9a197
909ce4461b28c02c20f795ec2accf905
1.59 KB
SS_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
DSDLASDI
26d3a3fd8158c1bd601ac14d5e899397f95ef83c
cbaccfe0daabb1c5274e01eea86e62de
16.57 KB
DSDTALK1
fa211573f1474c2ab523d3375a493d85b3f64d45
8c6a621dbc39b0b51cdde1a09945b589
25.28 KB
DSDTALK2
01fd849888ed64d7557e3bb12d3488572d34c0ab
3fd959c2f26aa91bf37aecab856964e4
17.82 KB
DSDTALK3
2e174cdde1bcf846f1cd8568c421564d0a630ea0
e49fd2c76f7ec4c6bd0dc7a8adb76140
14.95 KB
DSDTALK4
81c64727d1026d478d32cf165d9540fa0013e091
cad325376fe61f8a435d7bfcfca6ce1d
43.57 KB
DSDFIRE
117cfb8075299d5f7ac629128a012326a7204251
dc17cc746619def636cafe09b7efdc90
25.74 KB
DSDPING1
dce014f4daf87345be6c4a45992071e22e7607a8
2e62cd90e8f1517ff0c7f4d4b8178f23
6.04 KB
DSDPING2
97937030c5fc31e1dd88cc9be2d9c43fbf9527ff
0d272b4d69832ceb65d65b90741937c8
6.31 KB
DSDPING3
39650e96a94a84741ab1295b535fdef0c4b5cbc6
16f8fc5bfca67b102c8a1365818585df
7.29 KB