DM level that uses new textures and is designed specifically with head 2 head modem deathmatching. Complex design doesn't get in the way of gameplay.

David's DM Level #2
358.45 KB
WAD Type
Title                   : David's DM Level #2
Date Finished           : June 6, 1998
Filename                : DGDM2.WAD
Author                  : David Gevert
Email Address           : <email removed>
Other Files By Author   : See
Misc. Author Info       : Loves to play DOOM, even in 1998.
                          Obsessed with quality of levels.

Description             : DM level that uses new textures and is
                          designed specifically with head 2 head
                          modem deathmatching.  Complex design
                          doesn't get in the way of gameplay.

Story                   : Story??? For a dm level???
Additional Credits to   : id Software
                          Adelusion and Nick Baker for allowing
                          me to use their textures (I used 2 in
                          this, the skull texture is Adel's, and
                          the new brick texture is Nick Baker's.
                          If you'd like to use 'em, don't email
                          me about it, email <email removed>
                          and <email removed>)
* Type of DOOM or DOOM II file*

New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No 
.LMP Only               : No
Other                   : No
Required To Have In Dir : Doom II or program converting Dm2 levels to Doom 1

* Play Information *

Game                    : DOOM 2
Episode and Level #     : Map01
Single Player           : Yes (Not intended, no monsters)
Cooperative 2-4 Player  : Yes (The starts are there, but not intended)
Deathmatch 2-4 Player   : Yes (This is what it's designed for)
Difficulty Settings     : The BFG is absent in HMP, but there in UV.
New Sounds              : No
New Graphics            : Yes (textures)
New Music               : Yes (dgdm2.mid is included, and you are free
                              to use it as you wish; I did NOT compose
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : "Only" 4 hours
Editor(s) used          : EdMap 1.40, DMapEdit, WinTex 4.2
Known Bugs              : Absolutely not!
May Not Run With...     : Doom I

* Copyright / Permissions *

Authors MAY not use this level as a base to build additional
levels.  However, see above (credits) for permission to use
the brick and skull textures, but the rest, do NOT use.  They
are the property of Team Mortality, and you shall not use them.
I will NOT give permission to either, so don't even bother emailing
me about it.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file

You may do whatever you want with this file.

* Where to get this WAD * & mirrors
My web page (

Special note: this started as an example wad to show the members of
Team Mortality what exactly I was looking for for the levels they
were contributing to my TC Mortality....but I looked at my graph,
(I graph out levels first) and saw that connecting one room to another
would make it a potentially excellent dm level, so I went ahead and did
it.  Mortality members take special note of the details that are in the
level, such as the metal bars going across the ceilings and such.


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