David's DM Level #2
DM level that uses new textures and is designed specifically with head 2 head modem deathmatching. Complex design doesn't get in the way of gameplay.
================================================================ Title : David's DM Level #2 Date Finished : June 6, 1998 Filename : DGDM2.WAD Author : David Gevert Email Address : <email removed> Other Files By Author : See http://members.aol.com/blitzr4/ Misc. Author Info : Loves to play DOOM, even in 1998. Obsessed with quality of levels. Description : DM level that uses new textures and is designed specifically with head 2 head modem deathmatching. Complex design doesn't get in the way of gameplay. Story : Story??? For a dm level??? Additional Credits to : id Software Adelusion and Nick Baker for allowing me to use their textures (I used 2 in this, the skull texture is Adel's, and the new brick texture is Nick Baker's. If you'd like to use 'em, don't email me about it, email <email removed> and <email removed>) ================================================================ * Type of DOOM or DOOM II file* New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : Doom II or program converting Dm2 levels to Doom 1 * Play Information * Game : DOOM 2 Episode and Level # : Map01 Single Player : Yes (Not intended, no monsters) Cooperative 2-4 Player : Yes (The starts are there, but not intended) Deathmatch 2-4 Player : Yes (This is what it's designed for) Difficulty Settings : The BFG is absent in HMP, but there in UV. New Sounds : No New Graphics : Yes (textures) New Music : Yes (dgdm2.mid is included, and you are free to use it as you wish; I did NOT compose this.) Demos Replaced : None * Construction * Base : New level from scratch Build Time : "Only" 4 hours Editor(s) used : EdMap 1.40, DMapEdit, WinTex 4.2 Known Bugs : Absolutely not! May Not Run With... : Doom I * Copyright / Permissions * Authors MAY not use this level as a base to build additional levels. However, see above (credits) for permission to use the brick and skull textures, but the rest, do NOT use. They are the property of Team Mortality, and you shall not use them. I will NOT give permission to either, so don't even bother emailing me about it. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may do whatever you want with this file. * Where to get this WAD * ftp.cdrom.com & mirrors My web page (http://members.aol.com/blitzr4) Special note: this started as an example wad to show the members of Team Mortality what exactly I was looking for for the levels they were contributing to my TC Mortality....but I looked at my graph, (I graph out levels first) and saw that connecting one room to another would make it a potentially excellent dm level, so I went ahead and did it. Mortality members take special note of the details that are in the level, such as the metal bars going across the ceilings and such.