Dawning

Dawning

Dawning - dawning.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
dawning.wad, DAWNING.WAD
Size
446.40 KB
MD5
7e1903c591f320ec61167b7a538847a5
SHA-1
44b59dde3363b76acfeffd4ff7f67827e2b1bee5
SHA-256
ee1bf005fe0527ff9182844d1a4d75dead8350faa34f11c8f9c2e0dda324bbe8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
19
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

 
================================================================
Title                   : Dawning 
Filename                : dawning.wad
Author                  : Gary Gosson
Email Address           : [email protected]
Misc. Author Info       : Teamtnt member                         
Editors used            : Deth 4.xx, Dck 2.2, Patcher,Cled, Zennode,
			: and Windcc                     
Base                    : New level for Phase 1 release of Boom
			: Requires Doom2.wad
Known Bugs              : None
Thanks To		: Jim Flynn, Rand Phares
			  Lee Killough, Ty Halderman, Len Pitre
			  Blake Linton Wilfong and Bryan Shelton 

================================================================

* Play Information *

Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Untested
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes, Thanks Jim
New Music               : No
Demos 		        : Dawncoop.lmp
Monsters                : You bet
DCC Compliant           : Dcc doesn't like a lot of things!
Status                  : Complete

* Copyright / Permissions *

Authors other than TNT Members may NOT use this level as a base to build additional
levels. 

To be distributed with Officil Boom release .
     
================================================================

* Revision History *

20-MAY-98       Fixed some co-op bugs that were discovered by 
		Blake Linton Wilfong and Bryan Shelton, WR linedefs were
		added to return the elevator to the current floor. This
		prevents the elevator from being stuck due to player death.
		Also added a few more rad suits in co-op mode.

15-APR-98	Fix the archie & crusher demo switch bug, it needed to
		be an SR switch in case the switch was activated before
		the crusher finished crushing. Thanks to Len Pitre for pointing
		this out.

14-apr-98	Fix the slime trail by the bridge. Thanks to Lee for the
		fix. Slight change to the whirlpool.

13-apr-98	A few more minor tweaks, corrected areas where opening
		of some doors didn't cause the light to flood the
		adjoining darker sectors. Changes to the difficulty 
		settings so that Easy is almost a walkthrough. 
		Changed the way to get the red skull key slightly due
		a visual bug with the bridge.
		

06-apr-98	Release version
		fixed some textures
		fixed hom bug as reported by Carmack (at least I know he saw my work!)
		added a few more triggers for the bridge, at least once during testing
		it didn't lower.

09-mar-98	Inital beta release 
		highlights
		-stairs up
		-stairs down
		-conveyor belt
		-escalator (up and down) for the lazy boomer
		-left and right scrolling linedefs
		-up and down scrolling walls (part of escalator) also in exit
		 room
		-scrolling ceiling
		-keyed doors 
		-manual door that turns lights on in a tagged sector
		-demonstartion of fixed archie bug
		-working floor crusher
		-2 elevators
		-silent teleporters
		-special sector/linedef types (wind, icy, and sludge)
		-wr triggerred light to Nmax and Nmin
		-sectors with Bright Lava
		-start/stop conveyor in Bright Lava area
		-scrolling walls and floor in exit area
		-use of accel types to move monsters, ammo and a key

Maps

MAP01

MAP01

Deathmatch Spawns
7
Co-op Spawns
4

Lumps

Name
SHA1
MD5
Size
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
e31c8af56c07b0f52bea4ee48481912b2a7fe531
aa3cf3b9ff1073cd0efc3e0dd8cb1598
2.76 KB
LINEDEFS
58631ab6b9358b0d2c08f4a6ba0cb87015824dbc
91d13b63c2d6eaef3dfb1eb7e2e23ad3
39.47 KB
SIDEDEFS
31062294127c4d9e8992181ed1a12e0ed5dfad78
de10eb12d2b7cbcc0428d6f96e672614
141.86 KB
VERTEXES
e64eab4fac3466161656f33ed8ca04243ea64679
19eeb27669cf4af09db0c96d0a7c8d84
12.32 KB
SEGS
2c006e88040baeceb207165aea8f242b044747a1
b09107a8ef1ffd42c006b44537e7d98e
66.07 KB
SSECTORS
2e2df15e273766b98e428feaa29487e6ec81744e
0f4081a5228282a4e52200ddd284035b
7.80 KB
NODES
d346e74d7abdcc087fa9bcff70dd0aebc7951eb9
e431bdc51e948c901aa55b7f3e65dc68
54.61 KB
SECTORS
5f296145cb05b2867c939e02ac5f8b075c0b2b77
3f426dfafb721936a6d0450f7d2988cf
15.82 KB
REJECT
ade1f82e154ae61384405bd887334e652b260fbe
8e6fc3102307957695124a83dc635929
47.38 KB
BLOCKMAP
1674354aea09851bcfb3a2beb17ed5969da34db7
c9af569fb6d78cfba7fc72d0159b7bdd
28.37 KB
TEXTURE1
4f7f4cf380aa97a46116a09fbb799b831eecbb81
c0a7e72129b7e55003bddf033dd644ef
20.77 KB
PNAMES
3548a80ac5e1109ac06fb3c25989ded0723ebdaa
89f77d2b30e00cad0d79c713fabf24ae
3.70 KB
P_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
SEU0
40713b68b592223b767e7259f9f001651fb55c73
28d37c6370de7bd52f0959f8afcc677f
1.29 KB
SEU1
ecd6d085c26abc92f10966416c6916a2c26263e3
ee870be3dce5db457d18651c12d70c39
1.29 KB
SED0
8fee7ebc7300ffa8b220859d06f376f3ff610e29
37085362a92791e7e108f5c2d8aa2f6a
1.29 KB
SED1
5b4c619f1c4f676e99e2cd2201f401e2b91963b6
0650c8feb679adc85dc195a2231fb915
1.29 KB
P_END
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes