Dead Zone v1.00
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An epic level named after the Dragon Ball Z movie, Dead Zone. Hope it's worthy of the name. (BTW, keep in mind I made this level... WITH MONO!... w...
================================================================ Title : Dead Zone v1.00 Filename : DEADZONE.WAD Authors : Brad Carney E-mail/Web address : <email removed> www.geociites.com/Vienna/5420 Description : An epic level named after the Dragon Ball Z movie, Dead Zone. Hope it's worthy of the name. (BTW, keep in mind I made this level... WITH MONO!... well, symptoms at least. I never did get tested, but I'm sure I had it.) Additional Credits to : ID software, Bobby Prince, and the authors of DEUGCC and Deth ================================================================ * Play Information * Episode and Level # : E3M4 (Doom) Map01 (Doom 2) (NOTE: Doom 2 version available upon request.) Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : Knock yourself out :) Difficulty settings : There's just one skill setting... insanely hard. Hopefully you found this challenging, and not impossible :) I figure if I can beat it on -fast, it's not too hard. New Sounds : No New Graphics : Yes New Music : Yes (In Doom 2 version) Demos Replaced : Demo included WARNING: Do NOT watch the demo unless you want to have the secrets of the level spoiled. * Construction * Base : Single level from scratch Editor used : DEUGCC, Deth Known Bugs : If being too difficult is considered a bug, then I guess that's one :) Time : About a week and a half * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * http://www.geocities.com/Vienna/5420/doom/levels/deadzone.zip * About this WAD * A wise man once said, "Timing is everything." Well, seeing as that's proved to be quite true over the years, I imagine that you will be one of the few people to ever play this level :) Dead Zone is a huge level with three distinct areas that have to be conquered in order to beat the level (the second being my personal favorite :) ). If you know what you're doing, it oughta take you a good 20 minutes to beat, not including deaths. It requires quick thinking, quick moving, and strategy to be beaten. The Doom 2 version of Dead Zone is slightly harder, since I make use of our friend the Arch-Vile :) (remember all those rooms full of monsters that you killed? Heheheh...), some chaingunners, and of course, a tiny little change near the end of the level... "You can run, but you can't hide..." * Secrets Revealed * You can tell I'm a big DBZ fan :) Bet you were wondering how to get that Soul Sphere in the first big room with the snake floor, huh? Well, here's how to get it. Go up by where the switch is to lower the bars that guard the blue key. Take a REAL good look at the green balcony. I think I've said enough :) Also, try going back up there once the Cacodemons have been killed. I left you an early birthday present :) Okay, once you warp back to the main circle area and kill off all the enemies there waiting for you, go back to where you started off. Take a real good look around there, and you should find something. You can what's in the little room at the very beginning if you want, but it won't be as effective since you start off at 100% health. The next secret comes all the way in the third section. Once you've gotten the red key, be sure to hit both switches in the little rooms that open up. One opens the bars so you can get out (without the use of a secret) and the other opens a little stairway in the outdoor area. But, we'll get to that in a minute. Okay, now, look out into that little hallway. See the blinking light (which only occassionaly works how I want it to :) )? Hit the window that's got the blinking light in it. That should lower a little lift revealing a Soul Sphere. If not... then... I'm terribly sorry :) Okay, remember that second switch you hit that didn't appear to do anything? Well, if you have good eyes, you might have noticed a little texture inconsistency while you were picking up the mega armor outside, along with a little switch near the outdoor entrance. Head back to where the mega armor was, and, low and behold, there should be a staircase there taking you to that switch. Hit that, and well, you should be able to figure out the rest. That's it... not a lot of secrets... I didn't want to be THAT genrous :) Hope you enjoy the level! Brad Carney <email removed> <email removed>