This level was designed for the the DOOM 1.6 Deathmatch 2.0 regeneration feature. There is only one place to get your weapons (but it cannot be con...
Title : DeathMatch1.666 Author : James R. Sharp Email Address : COMPUSERVE : 71623,1443 Description : This level was designed for the the DOOM 1.6 Deathmatch 2.0 regeneration feature. There is only one place to get your weapons (but it cannot be considered a campsite). There are many places to find your heath, armor, and weapons. Most places are difficult to find. That adds to the excitement Deathmatch--Search for both the means and your prey. There is one Invulnerabilty sphere. While easy to get, it should be hard to find. The level was designed to avoid any campsites--(Great resupply places, the other guy knows it and only one way is through him.) Additional Credits :I would like to acknowledge the assistance of David Bruni who wrote the DoomEd - Real Thing Tutorial. His writings finally helped me understand how to build stitched stairs and teleporters. =========================================================================== Episode and Level # : E1M1 Single Player : No - Too boring (no monsters) Cooperative 2-4 Player : No - Nuthin to kill but each other Deathmatch 2-4 Player : Absolutely Difficulty Settings : No New Sounds : No New Graphics : No * Construction * Base : Totally from Scratch Build Time : @35 hours Editor(s) used : DoomED - The Real Thing v. 2.6b4 Known Bugs : None. Additional Notes : There is one "tutti-fruiti" spot at the hidden end level switch. but it should not detract from the game. * Copyright / Permissions * Do what you want but don't blame me... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format as long as you include this file intact. * Where to get this WAD * Compuserve Gamers Forum, Action Aids, filename: DMDTH16.ZIP