A deathmatch wad that is set in a temple made of bricks, there are alotsa stone pillars where you can cover, also an outdoors area with the river t...
=========================================================================== Primary purpose : Deathmatch =========================================================================== Title : Deathmatch: Temple Filename : DMTEMPLE2.WAD Release date : 11/17/12 Author : TheNooBringeR Email Address : <email removed> Other Files By Author : Doom Chronicles, Deathmatch: Outdoors, Deathmatch: Outdoors 2, Zodiac Base and Serious Doom. Misc. Author Info : In my free time i usually create wads for DOOM, check out my blog for more wads on www.tnbdoomblog.blogspot.com. Description : A deathmatch wad that is set in a temple made of bricks, there are alotsa stone pillars where you can cover, also an outdoors area with the river that has the deep water effect, the BFG room is the ashwall room that you can see from the inside the temple find the teleporter to get to the BFG room! And also there is a new difficulty screen for nightmare, i replaced it with "Bring it on!" it's the first custom difficulty screen i made. By the way this is an updated version of DMTEMPLE.WAD, you can download the old one on my blog, www.tnbdoomblog.blogspot.com Additional Credits to : Id Software, and creators of Doom Builder and XWE =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : No Graphics : kinda Dehacked/BEX Patch : nope Demos : nah Other : a new difficulty screen that replaces "Nightmare" Other files required : none * Play Information * Game : DOOM2. Map # : MAP01 Single Player : yep but theres nothing really to do in singleplayer on this wad Cooperative 2-4 Player : yup but theres nothing to do like in singleplayer Deathmatch 2-4 Player : Designed for. Other game styles : none, deathmatch only. Difficulty Settings : Nope, since this is a deathmatch only wad * Construction * Base : New from scratch Build Time : 3 hours Editor(s) used : Doom Builder and XWE Known Bugs : If you rocket jump over the river that has the deep water effect, you will be able to fly in the air, this is an engine bug and there's no fix. May Not Run With : Anything else other than Skulltag and Zandronum Tested With : Skulltag and Zandronum * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.tnbdoomblog.blogspot.com FTP sites: none