Disjunction

A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!

Names
Disjunction
Filenames
disjunct.wad
Size
36.31 MB
MD5
7f063887d3cd025354bc8ba2db902056
SHA-1
32803f471aae296823edfc68bd89655515d4094f
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
1876
Demos
3
Maps
11
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11
===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Disjunction
Filename                : disjunct.wad
Release date            : 23.02.2017
Author                  : floatRand
Email Address           : [redacted]
Other Files By Author   : 

Description             : A small mapset containing 11 thematically and visually diverse maps.
  Bit challenging, but hope you have fun!

I would love to receive some hard spanking for whatever bugs, errors and mistakes in maps, as well 
as critique from gameplay/visual perspective. 
Maps should be Boom-compatible ( complv 9 ), but if issues arise, please notify me.
The conveyors unfortunately don't function properly on ZDaemon, so have that in mind.
1.01 - quick fixes
1.10 - alterations to maps 04 and 06.

--Resources--
cc4tex, compiled by Esselfortium. Some custom textures added.
--Music--

Title: The Shade by Cyber Rainforce
Intermission: Storm by Cyber Rainforce
01: Jazz Castle ( Jazz Jackrabbit 2 ), sequenced by MaliceX
02: Volcano ( Megaman Zero 3 ), sequenced by King Meteor.
03: Submerged Memory from Mega Man Zero 3  ( midi by King Meteor ) 
04: Sorrow by Cyber Rainforce
05: Top Floor ( Castlevania: Aria Of Sorrow ), sequenced by Jorge D. Fuentes.
06: Lower Brinstar - MGS remix ( Super Metroid ), sequenced by King Meteor.
07: Battle ( Parasite Eve ), sequenced by ???
08: Nuts N Bolts from Donkey Kong Country 3 ( midi by JILost )
09: Hi-Depth Elevator by Cyber Rainforce
10: From Shadowgate (NES), midi remix by John Kuzma (Wraith Arranged), additional changes by Benjogami.
11: MAP15 theme remix from Icarus: Alien Vanguard

Additional Credits to   : Esselfortium for cc4-tex.wad.

Special thanks to:
 Dew
 Alter
 TerminusEst13
 /vr/

===========================================================================
* What is included *

New levels              : 11
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Mapxx
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : dunno
Editor(s) used          : GZDoomBuilder, Slade3
May Not Run With        : ZDaemon
Tested With             : GZDoom/Pr-Boom


* Copyright / Permissions *

Use how you see, modify if you want. The maps are my design, however, and should be designated as such.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Leaden Skies (MAP01)

Leaden Skies (MAP01)

DM Spawns
0
Co-op Spawns
6
Lambda Base (MAP02)

Lambda Base (MAP02)

DM Spawns
0
Co-op Spawns
6
Neural Nest (MAP03)

Neural Nest (MAP03)

DM Spawns
0
Co-op Spawns
7
Aqua Regia (MAP04)

Aqua Regia (MAP04)

DM Spawns
0
Co-op Spawns
16
Felt (MAP05)

Felt (MAP05)

DM Spawns
0
Co-op Spawns
10
Serpent Temple (MAP06)

Serpent Temple (MAP06)

DM Spawns
0
Co-op Spawns
16
Gamma Sector (MAP07)

Gamma Sector (MAP07)

DM Spawns
0
Co-op Spawns
8
Foundry (MAP08)

Foundry (MAP08)

DM Spawns
0
Co-op Spawns
8
Electron (MAP09)

Electron (MAP09)

DM Spawns
0
Co-op Spawns
13
Malebolgian Crimson (MAP10)

Malebolgian Crimson (MAP10)

DM Spawns
0
Co-op Spawns
9
Judecca (MAP11)

Judecca (MAP11)

DM Spawns
0
Co-op Spawns
18
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