This should have been the secret level for the second episode of "Italian DooM", that at last was abandoned, because Buzzbomber never com...
Date Completed : 23 September 2006 Date Updated : 2 September 2008 Title : DooM Castle Filename : secr.wad Other Works : Alien.wad (Alien Invasion); Alien2.wad (Alien 2 - The Revenge); Alien3.wad (Alien 3 - The last challenge); Outposth.wad (Outpost of Hell), Outpost2.wad (Outpost of Hell 2 - The fortress); ItDoom1.wad (Italian DooM - Episode 1: The Lost Colony); Runkill.wad (Run & Kill); Blitz.wad and Blitz2.wad; Ghosts.wad and some other WADs. Author : Ismaele (Alberto Sposito) Toranaga a.k.a UltimateLorenzo Email Address : <email removed> (Ismaele) <email removed> (Toranaga) Story : You have been suddenly teleported in an old medieval castle that has been invaded by demons. Clear it out and go back to your mission! Description : This should have been the secret level for the second episode of "Italian DooM", that at last was abandoned, because Buzzbomber never completed his maps for it, as if he left the team without saying anything to me and Toranga. Its layout was first designed by Toranaga and then I added monsters and items plus ACS Scripts. Most of the level is quite classic, i.e. it has got mainly original "DooM 2" textures, flats and monsters, gameplay is quite classic, apart from few puzzles. You can notice 5 section in the map: 1) Throne Room, that's the central area, where you start and the Yellow Key is placed; but "do not dare to touch the King's Key without his protection"! 2) The Maze, in the southern area, where is nothing you need to finish the level, though you can find ammo... and much more! So Doomers who don't like mazes can skip this area... but at their own risk! 3) Library, in the western area, locked with the Red Skull Key, where the Blue one is hidden. 4) Dungeons and King's Rooms, in the eastern area, locked with the Blue Skull Key. 5) Castle Entrance, destroyed by monsters, who invaded the castle and put a dimensional gate just there. It is disabled, but it can be activated again using the switches located in the Eastern and Western wings of the castle. You need ZDoom and e2res.WAD, the resource pack of "Italian DooM - Episode 2: The Singulairty", to play it correctly. Updates : 1.1) Fixed few bugs and modified minor things, after Toranaga's beta-test and feedback. 1.2) Toranaga revamped the outer Northern area. 1.3) Fixed few bugs after a new beta-test. Statistics : Vertexes: 5898 Linedefs: 6659 Sidedefs: 11573 Sectors : 987 Things : 757 Additional Credits to : Id Software, for making Doom; Leonardo "BuzzBomber" Venturelli, level-designer of the "Italian Team", for the Insanity CyberMasterMind; You, for downloading this .WAD. Thank you! =============================================================== * Play Information * Game : Doom 2 (ZDoom) Level # : map07 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : Not many New Music : Yes (mm2ds10 by Tolwynn) Demos Replaced : No. I'm waiting for your demos! * Construction * Base : Completely new level from scratch. Editor(s) used : Doom Builder (used by Toranaga); WadAuthor; Wad eXtendable; Zennode. Build time : 15+ hours (Ismaele's work) Known Bugs : You may experience some HOM effects near little polygonal sectors and light sources, but I am sure that I fixed all of them with BSP and Zennode. Should you find other errors please send me an e-mail! * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You may distrubute this file in any format(CD ROM, BBS, whatever)provided that you include all files included in your distribution. Where to Get this wad: The usual FTP archives P.S.: I like reading comments on my work. So send me e-mails with comments on my levels!