Doom 2 In Name Only

Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 2...

Names
Doom 2 In Name Only
Filenames
d2ino.wad
Size
18.82 MB
MD5
08fd14ecf4c85d5e1d913673c1eeb6db
SHA-1
ba33d82a7dc68bc5f65a325b571c5faebac1dbdd
WAD Type
PWAD
IWAD
UNKNOWN
Engine
BOOM, UNKNOWN
Lumps
457
Demos
3
Maps
33
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP34
===========================================================================
Archive Maintainer      : One final problem. An old version of MAP12, using
                          a copy-pasted room from Doom II was still present
  in the WAD. This update removes it.
Compatibility           : Vanilla/Chocolate Doom
Primary purpose         : Single play
===========================================================================
Title                   : Doom 2 In Name Only
Filename                : D2INO.wad
Release date            : 14 June 2014
Authors                 : Various, see below
Email Address           : <email removed>
Other Files             : D2INO.deh

Description             : Imagine a world where Doom II was never released,
                          and the only information that ever came to light
                          was the level titles. Then imagine that nearly 20
                          years later, some people decided to make some
                          levels based on how they interpreted the level
                          name. Those very levels are in this WAD file. 

Additional Credits to   : See below
===========================================================================
* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only. Use at own risk.
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Development started 17 August 2012. 666 days ago.
Editor(s) used          : Various
Known Bugs              : MAP07 relies on barrels killing "dummy Mancubi"
                          to trigger the tag 666 actions. In ZDaemon,
  infinitely tall actors MUST be enabled, otherwise
  the barrels will not kill the mancubi.
  
  There may be some sneaky tutti-fruttis.
  While not bugs, you're bound to find some
  misaligned textures on your travels.

May Not Run With...     : cl_run false

===========================================================================
=================================Credits===================================
===========================================================================
* Levels *

MAP01: Entryway            - ProcessingControl
MAP02: Underhalls          - _bruce_
MAP03: The Gantlet         - _bruce_
MAP04: The Focus           - Antroid
MAP05: The Waste Tunnels   - an_mutt
MAP06: The Crusher         - ProcessingControl
MAP07: Dead Simple         - scifista42
MAP08: Tricks and Traps    - an_mutt
MAP09: The Pit             - CorSair and mouldy, based on BlueFireZ88's initial layout
MAP10: Refuelling Base     - CorSair
MAP11: Circle of Death     - Egregor
MAP12: The Factory         - cannonball
MAP13: Downtown            - glenzinho
MAP14: The Inmost Dens     - _bruce_
MAP15: Industrial Zone     - cannonball
MAP16: Suburbs             - schwerpunk and Joseph Lord
MAP17: Tenements           - an_mutt
MAP18: The Courtyard       - kongming
MAP19: The Citadel         - scifista42
MAP20: Gotcha!             - mouldy
MAP21: Nirvana             - cannonball
MAP22: The Catacombs       - Aries "Eris Falling" Thölin
MAP23: Barrels O' Fun      - Joseph Lord
MAP24: The Chasm           - Antroid
MAP25: Bloodfalls          - mouldy
MAP26: The Abandoned Mines - Olympus
MAP27: Monster Condo       - Joseph Lord
MAP28: The Spirit World    - mouldy
MAP29: The Living End      - Antroid
MAP30: Icon of Sin         - mouldy

MAP31: Wolfenstein         - Herr Xaser
MAP32: Große               - Adam Windsor

* Soundtrack *
Maps not included in this list use the Doom II default track.

MAP01: DLA - Mark Klem (Memento Mori II)
MAP06: Crucified Dreams MAP23 music - Nicklas Linnes
MAP07: Ah, Geez! - Lee Jackson (Duke Nukem 3D)
MAP09: The River of Fire - Kevin Schilder (Heretic)
MAP10: ROMA3.mid - Kevin Schilder (Hexen II)
MAP11: Pagan's Theme - Nenad Vugrinec (Ultima VIII: Pagan)
MAP12: Into Sandy's City - Robert Prince (Doom II)
MAP15: Slipper - Mark Klem (Memento Mori)
MAP18: I Choose the Stairs - Lee Jackson (Rise of the Triad)
MAP19: MIDI of "Vampire Hunters" - Wojiciech Kilar (Dracula [film])
MAP21: MIDI of "Eryut Village" - Hitosho Sakimoto (Final Fantasy XII)
MAP22: Fate of the Damned - Mike Cody (Blood) [modified]
MAP23: unidentified
MAP24: Pseudoverum - EarthQuake(?)
MAP31: Evil Incarcerated - Jimmy
Story: Vengeance (shortened) - Eris Falling

* Additional Credits *

ella guro - Project founder
DRDTeam  - mud and water fall textures
Antroid - lavafall textures, bug squashing
Alfonzo - MAP31 thing placement
Memfis - Supplying MAP24 midi
Doom Juan - Supplying MAP31 textures
TNS guys + Caleb13 - Multiplayer testing
Da Werecat - TITLEPIC and CREDIT graphics, testing

Big thanks to plums and EffinghamHuffnagel for thoroughly testing the
entire WAD!
Cannonball would like to thank mouldy for upgrading Doomguy's flight from
RyanAir to Virgin Atlantic. Unfortunately, the flight still ends in style
of the former, so you don't get to skip from MAP12 to 20. Sorry.


* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
Entryway (MAP01)

Entryway (MAP01)

DM Spawns
4
Co-op Spawns
4
Par Time
02:00
Underhalls (MAP02)

Underhalls (MAP02)

DM Spawns
7
Co-op Spawns
4
Par Time
02:30
The Gantlet (MAP03)

The Gantlet (MAP03)

DM Spawns
7
Co-op Spawns
4
Par Time
03:00
The Focus (MAP04)

The Focus (MAP04)

DM Spawns
7
Co-op Spawns
4
Par Time
03:00
The Waste Tunnels (MAP05)

The Waste Tunnels (MAP05)

DM Spawns
8
Co-op Spawns
4
Par Time
03:30
The Crusher (MAP06)

The Crusher (MAP06)

DM Spawns
4
Co-op Spawns
4
Par Time
05:00
Dead Simple (MAP07)

Dead Simple (MAP07)

DM Spawns
8
Co-op Spawns
4
Par Time
05:30
Tricks and Traps (MAP08)

Tricks and Traps (MAP08)

DM Spawns
0
Co-op Spawns
4
Par Time
04:00
The Pit (MAP09)

The Pit (MAP09)

DM Spawns
4
Co-op Spawns
4
Par Time
04:00
Refueling Base (MAP10)

Refueling Base (MAP10)

DM Spawns
4
Co-op Spawns
4
Par Time
03:30
Circle of Death (MAP11)

Circle of Death (MAP11)

DM Spawns
10
Co-op Spawns
4
Par Time
07:30
The Factory (MAP12)

The Factory (MAP12)

DM Spawns
6
Co-op Spawns
4
Par Time
03:30
Downtown (MAP13)

Downtown (MAP13)

DM Spawns
8
Co-op Spawns
4
Par Time
05:30
The Inmost Dens (MAP14)

The Inmost Dens (MAP14)

DM Spawns
6
Co-op Spawns
4
Par Time
04:00
Industrial Zone (MAP15)

Industrial Zone (MAP15)

DM Spawns
10
Co-op Spawns
4
Par Time
08:00
Suburbs (MAP16)

Suburbs (MAP16)

DM Spawns
4
Co-op Spawns
4
Par Time
05:00
Tenements (MAP17)

Tenements (MAP17)

DM Spawns
0
Co-op Spawns
4
Par Time
05:00
The Courtyard (MAP18)

The Courtyard (MAP18)

DM Spawns
4
Co-op Spawns
4
Par Time
04:30
The Citadel (MAP19)

The Citadel (MAP19)

DM Spawns
10
Co-op Spawns
4
Par Time
25:00
Gotcha! (MAP20)

Gotcha! (MAP20)

DM Spawns
4
Co-op Spawns
5
Par Time
06:00
Nirvana (MAP21)

Nirvana (MAP21)

DM Spawns
8
Co-op Spawns
4
Par Time
03:00
The Catacombs (MAP22)

The Catacombs (MAP22)

DM Spawns
3
Co-op Spawns
4
Par Time
05:30
Barrels o' Fun (MAP23)

Barrels o' Fun (MAP23)

DM Spawns
4
Co-op Spawns
4
Par Time
06:30
The Chasm (MAP24)

The Chasm (MAP24)

DM Spawns
4
Co-op Spawns
4
Par Time
05:00
Bloodfalls (MAP25)

Bloodfalls (MAP25)

DM Spawns
4
Co-op Spawns
4
Par Time
05:00
The Abandoned Mines (MAP26)

The Abandoned Mines (MAP26)

DM Spawns
6
Co-op Spawns
4
Par Time
05:00
Monster Condo (MAP27)

Monster Condo (MAP27)

DM Spawns
5
Co-op Spawns
5
Par Time
07:00
The Spirit World (MAP28)

The Spirit World (MAP28)

DM Spawns
4
Co-op Spawns
4
Par Time
07:00
The Living End (MAP29)

The Living End (MAP29)

DM Spawns
5
Co-op Spawns
5
Par Time
06:30
Icon of Sin (MAP30)

Icon of Sin (MAP30)

DM Spawns
4
Co-op Spawns
4
Par Time
03:00
Wolfenstein (MAP31)

Wolfenstein (MAP31)

DM Spawns
4
Co-op Spawns
4
Par Time
04:00
Grosse (MAP32)

Grosse (MAP32)

DM Spawns
7
Co-op Spawns
4
Par Time
02:30
The Lost Chasm (MAP34)

The Lost Chasm (MAP34)

DM Spawns
0
Co-op Spawns
4
Par Time
08:30
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