Doom In Major Key
It's the soundtrack you know and love, only happier. Every song from Doom 1 and 2 has been converted to major key, including the title screens, int...
Doom In Major Key
=========================================================================== Title : Doom In Major Key Filename : MAJORKEY.WAD Original Release Date : 04/07/2017 Updated : 07/16/2017 Author : Zorilla Other Files By Author : Misc. Author Info : Description : It's the soundtrack you know and love, only happier. Every song from Doom 1 and 2 has been converted to major key, including the title screens, intermissions, and secret levels. =========================================================================== * What is included * New levels : None Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM / DOOM 2 / DOOM 2: BFG Edition Map # : All music from Ultimate Doom and Doom 2 * Construction * Base : Modified versions of original MUS resources Build Time : 10 hours over 3 days + 1 week of testing Editor(s) used : FL Studio and Sekaiju for MIDI editing, SLADE for packing the WAD May Not Run With : TNT and Plutonia are not part of this mod, unfortunately Tested With : GZDoom g3.1.0, Vanilla Doom/Doom II v1.9 using the Microsoft GS Wavetable Synth built into Windows, CoolSoft VirtualMIDISynth, a real Roland SC-88 Pro, and OPL emulation from GZDoom and DOSBox * Changelog * v1.2 ---- - I missed a few notes in D_E3M3 and and D_BETWEE (MAP04) - I took the conversion a bit further with D_READ_M (Doom 2 Intermission) and made previously minor chord progressions major. - D_E2M2 had the "spooky" noise (first appearance at 1:10) changed back to FX 2 (soundtrack). I though I was going to do more with it that would have necessitated a change to an instrument that didn't have a fifth harmony built into it, but I didn't, so back it goes. - I fat-fingered a filename and a duplicate song with the name of E_E3M7 made it into the previous version. - I re-did D_INTRO (Doom 1 Title Screen), this time using a version converted using QMUS2MID instead of MUS2MIDI. The latter seems to produce MIDIs with lots of redundant events, often right at the beginning of the song. I think this was causing notes to play off tempo at the start of a song when using my Roland SC-88 Pro, possibly due to bandwith limitations of real MIDI devices. Softsynths did not appear to be affected. - FL Studio has one of the best piano roll editors I've seen, but it isn't the best at preserving MIDI file integrity. It often screws up pitch bend sensitivity when loading MIDI files previously exported by it and will save global configuration events (tempo, time signature, etc.) outside of track 1. I have since discovered a nice, native MIDI editor from Japan called Sekaiju and that has eliminated some of the headaches associated with FL Studio. It also seems to have shaved an average of 8% from each MIDI file (which adds up when you have 67 of them). v1.1 ---- - Minutes after uploading 1.0, I discovered that I missed a rather conspicuous minor 3rd in D_E1M7 (and its duplicates). Oops. * Other Incredibly Pedantic Development Notes Nobody Asked For * - A few songs had to have their chord progressions adjusted since the original ones sounded a bit disjointed during the modification process. - The original E1M4 music mostly uses the whole-tone scale, which presented an extra challenge when adapting it to major key. Hopefully, I pulled it off. - Many of the original songs build upon themselves by gradually introducing extra layers of instruments playing the same melodies, often by directly transposing them up or down (E1M9 and E2M4 come to mind). To stay true to the objective of making happy-sounding music, this meant changing many of them to true harmonies (usually major thirds). - MAP32 (D_ULTIMA) was already in major, but there was still room to make it happier by changing the chord progressions, moving the flat notes up/down, and changing the flute from a chromatic to a major arpeggio. - In addition to transposing notes, many pitch bends had to be changed from half-step to whole-step or vice versa where appropriate. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: http://www.moddb.com/mods/majorkey