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It's the soundtrack you know and love, only happier. Every song from Doom 1 and 2 has been converted to major key, including the title screens, int...

Names
Doom In Major Key
Filenames
majorkey.wad
Size
1.95 MB
MD5
ad61aaf4364c8c73906e1fa9a33c25e2
SHA-1
23f624b5a03f79b509b6d084ded458051ede9bab
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
68
===========================================================================
Title                   : Doom In Major Key
Filename                : MAJORKEY.WAD
Original Release Date   : 04/07/2017
Updated                 : 07/16/2017
Author                  : Zorilla
Other Files By Author   :
Misc. Author Info       :

Description             : It's the soundtrack you know and love, only happier.
                          Every song from Doom 1 and 2 has been converted to
                          major key, including the title screens, intermissions,
                          and secret levels.
===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM / DOOM 2 / DOOM 2: BFG Edition
Map #                   : All music from Ultimate Doom and Doom 2


* Construction *

Base                    : Modified versions of original MUS resources
Build Time              : 10 hours over 3 days + 1 week of testing
Editor(s) used          : FL Studio and Sekaiju for MIDI editing, SLADE for
                          packing the WAD
May Not Run With        : TNT and Plutonia are not part of this mod,
                          unfortunately
Tested With             : GZDoom g3.1.0, Vanilla Doom/Doom II v1.9 using the
                          Microsoft GS Wavetable Synth built into Windows,
                          CoolSoft VirtualMIDISynth, a real Roland SC-88 Pro,
                          and OPL emulation from GZDoom and DOSBox



* Changelog *

v1.2
----

- I missed a few notes in D_E3M3 and and D_BETWEE (MAP04)

- I took the conversion a bit further with D_READ_M (Doom 2 Intermission) and
  made previously minor chord progressions major.

- D_E2M2 had the "spooky" noise (first appearance at 1:10) changed back to FX 2
  (soundtrack). I though I was going to do more with it that would have
  necessitated a change to an instrument that didn't have a fifth harmony built
  into it, but I didn't, so back it goes.
  
- I fat-fingered a filename and a duplicate song with the name of E_E3M7 made it
  into the previous version.

- I re-did D_INTRO (Doom 1 Title Screen), this time using a version converted 
  using QMUS2MID instead of MUS2MIDI. The latter seems to produce MIDIs with
  lots of redundant events, often right at the beginning of the song. I think
  this was causing notes to play off tempo at the start of a song when using
  my Roland SC-88 Pro, possibly due to bandwith limitations of real MIDI
  devices. Softsynths did not appear to be affected.

- FL Studio has one of the best piano roll editors I've seen, but it isn't the
  best at preserving MIDI file integrity. It often screws up pitch bend
  sensitivity when loading MIDI files previously exported by it and will save
  global configuration events (tempo, time signature, etc.) outside of track 1.
  
  I have since discovered a nice, native MIDI editor from Japan called Sekaiju
  and that has eliminated some of the headaches associated with FL Studio. It
  also seems to have shaved an average of 8% from each MIDI file (which adds up
  when you have 67 of them).
  
v1.1
----

- Minutes after uploading 1.0, I discovered that I missed a rather conspicuous
  minor 3rd in D_E1M7 (and its duplicates). Oops.
  
  
* Other Incredibly Pedantic Development Notes Nobody Asked For *

- A few songs had to have their chord progressions adjusted since the original
  ones sounded a bit disjointed during the modification process.

- The original E1M4 music mostly uses the whole-tone scale, which presented an
  extra challenge when adapting it to major key. Hopefully, I pulled it off.
  
- Many of the original songs build upon themselves by gradually introducing
  extra layers of instruments playing the same melodies, often by directly
  transposing them up or down (E1M9 and E2M4 come to mind). To stay true to the
  objective of making happy-sounding music, this meant changing many of them to
  true harmonies (usually major thirds).
  
- MAP32 (D_ULTIMA) was already in major, but there was still room to make it
  happier by changing the chord progressions, moving the flat notes up/down,
  and changing the flute from a chromatic to a major arpeggio.
  
- In addition to transposing notes, many pitch bends had to be changed
  from half-step to whole-step or vice versa where appropriate.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

Web sites: http://www.moddb.com/mods/majorkey
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