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A B/W version of the Doom palette and colormap. Loading this file as a PWAD will cause the game to lose colors. Why the hell would anyone want to d...

Doom Palette in Black & White
21.68 KB
WAD Type
Primary purpose         : No levels included
Title                   : Doom Palette in Black & White
Filename                :
Release date            : Dec 20th 2013
Author                  : scifista42
Email Address           : <email removed>

Description             : A B/W version of the Doom palette and colormap.
                          Loading this file as a PWAD will cause the game
                          to lose colors.
                          Why the hell would anyone want to do it? Firstly,
                          the colormap was recalculated for the new
                          grayscale palette. Since the palette contains a
                          lot more shades of the same color, quality of
                          lighting/shading effects has increased. It's
                          specially noticeable in darkness - now even
                          sectors with 0 brightness won't give pitch black,
                          but a reasonable dusk instead. That's the biggest
                          Works for every texture ever made for the Doom
                          palette. No reinclusion of patches/sprites is
                          I admit the palette as itself won't make the
                          gaming experience better in most cases. However
                          I believe some modders might find this useful
                          for their unusual works, that's why I'm releasing
                          it. And perhaps for color-blind players? But this
                          is probably nothing for standard playthroughs or
                          to make a random wad better, I personally prefer
                          to see colorful world too. :)
                          Note: I made the palette by altering the original
                          palette, using RGB-averaging technique - I did it
                          manually for each color index. But I tweaked
                          a couple of values in order to achieve better
                          shade variety in the darkest shades of gray.
                          Textures and sprites already using dark colours
                          will turn even darker as a result. It shouldn't be
                          a big problem, though.

* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : Yes, one ("MULTIPLAYER" sign for Zandronum menu)
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Palette and colormap lumps
Other files required    : None

* Play Information *

Game                    : Doom and Doom 2 and Final Doom (games using Doom palette)
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *

Base                    : Modified
Build Time              : No more than a couple of hours
Editor(s) used          : SLADE 3, GIMP 2.0, Inkworks

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: and mirrors

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