Doom v0.4a

Doom v0.4a - doom.wad (Doom) is an IWAD for BETA featuring 1 map (LINES)

Filenames
doom.wad, DOOM.WAD
Size
2.55 MB
MD5
b6afa12a8b22e2726a8ff5bd249223de
SHA-1
5f78b23fbffc828f5863ecff7e908d556241ff45
SHA-256
2b5436865489febc82eb0744f9583dab49b3fab6c42535f1ce0bfdc3e03b6fba
WAD Type
IWAD
Engines
Beta
Lumps
859
Maps
LINES

Incorrect? Suggest a correction.

Read Me

In order to create a complete collection of historic DOOM versions, as
released to testers at the time, id Software has allowed to place this
file, the Apr 2, 1993 alpha version of DOOM, in the official idgames
archive.

This file is collected here because of the historic interest shown in it,
and is not supported by id Software in ANY way.  Please do NOT contact
id Software about this file.  If you ignore this request, you will be
summarily BFG-ed :)
--
Frans P. de Vries | [email protected] | Doom/Quake archive backup maintainer
Dear Id Beta Tester,

Yes, it's the DOOM ALPHA!  (Actually, we're just try to release these
every two weeks or so.  This WAS going to be a pre-beta, but a certain
person let us down Super-Nintendo-cart-programming-wise, so it's just an
alpha.  Nonetheless, here 'tis.)

WHAT'S NEW
o  Animating floors
o  Doors
o  Flickering lights, strobe lights
o  New level stuff
o  Items visible
o  Lots more art

WHAT'S COMING
o  Textures "anchored" so windows and doors actually look cut out of wall
o  Raising and lowering sectors (there are a lot of these just waiting to
   be raised and lowered, but...)
o  N-E-T-W-O-R-K-I-N-G (actually, it's sort of in there now, but you can't
   move anywhere, so...)
o  A Read Me file with less ellipses...
o  The entire rest of the game.

You can get to levels 1-9 by the 1-9 keys.  To see 10-13, you must type

DOOM E1Mx

where x is the level number (1-13) you wish to see.

LEVEL NOTES
1       Getting near done. Will have signs to lead the lost by the nose.
2       Some neat rooms in the crate maze, but south half not touched.
3       Still just geometry.  Non-functional conveyor belts.
4       Looking good, needs stuff and switches and so on.
5       Also doin' great.  Awaiting incredible sector and segment triggers.
6       Nothing.
7       Some new gfx, but now that you can't climb up higher than 3 feet,
        you can get to the cool bits.
8       Good level for network death matches, awaiting gettable objects.
9       Some cool bits and hidden rooms, but a work in progress.
10      Not much here.
11      Devoid of real levelness.  Forget all you have seen!
12      Just the start is here with alpha graphics.
13      Wall heights messed up for the moment, awaiting segment trigger.


Id News
-------
o  We're LIVE on the Internet, and have been wandering around all the amazing
newsgroups (Tom already saw a lot of them in college.)
o  Tom, John R., and their respective squeezes went to Phantom of the Opera.
o  Carmack's driving his Ferrari to Kansas City.
o  Jay's a proud new papa.  His son Nicholas is doing fine.
o  Adrian's new house is getting lined up.
o  Kevin's softball game is tonight.
o  Shawn's enjoying his new 486/33 and scoping out clock doublers.
o  We are beaming about our Best Action/Arcade of 1993 SPA Award!

So, report any anomalies.

We know that the one texture of Giger-ish tech stuff is screwed up, so don't
bother reporting that.

Also, send us your favorite joke.  (Do not worry--we CANNOT BE SHOCKED!)

Thanks,

The Bad Boys of Id
In order to create a complete collection of historic DOOM versions, as
released to testers at the time, id Software has allowed to place this
file, the Apr 2, 1993 alpha version of DOOM, in the official idgames
archive.

This file is collected here because of the historic interest shown in it,
and is not supported by id Software in ANY way.  Please do NOT contact
id Software about this file.  If you ignore this request, you will be
summarily BFG-ed :)
--
Frans P. de Vries | [email protected] | Doom/Quake archive backup maintainer

Maps

No image available

LINES

Deathmatch Spawns
0
Co-op Spawns
0

Endoom

ENDOOM

ENDOOM

 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓┌────────────────────────────────────────────────────────────────┐ ▓▓▒▒░░ 
░░▒▒▓▓│ DOOM: Evil Unleashed, a rather scary 3-D game by id Software.  │▓▓▓▒▒░░ 
░░▒▒▓▓│ ────────────────────────────────────────────────────────────── │▓▓▓▒▒░░ 
░░▒▒▓▓│   This is the alpha version of DOOM.  If you are not a beta    │▓▓▓▒▒░░ 
░░▒▒▓▓│   tester, then you are quite the bad person.  Delete your      │▓▓▓▒▒░░ 
░░▒▒▓▓│   copy of DOOM right now and you will be safe from our wrath.  │▓▓▓▒▒░░ 
░░▒▒▓▓│                                                                │▓▓▓▒▒░░ 
░░▒▒▓▓│   Watch for more great games from id Software coming soon!     │▓▓▓▒▒░░ 
░░▒▒▓▓│                                                                │▓▓▓▒▒░░ 
░░▒▒▓▓└────────────────────────────────────────────────────────────────┘▓▓▓▒▒░░ 
░░▒▒▓▓ ▒▓▓▒▒░░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░┌───────────────────────────────────────────────┐░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│                id Software is:                │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│                ───────────────                │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│       Programmers John Carmack, John Romero   │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│           Artists Adrian Carmack, Kevin Cloud │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│ Creative Director Tom Hall                    │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│            C.O.O. Jay Wilbur                  │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░│  Software Support Shawn Green                 │░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░└───────────────────────────────────────────────┘░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▓▓▒▒░░ ░░▒▒▓▓▓▒▓▒▒░░░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ ░░▒▒▓▓ ▒ ▓▓▒▒░░ 
                                                                                
                                                                               
DOOMERR

DOOMERR

 
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒╔════════════════════════════════════════════════════════════════╗▒▒░░░░  
░░░░▒▒║                          :DOOM Error!:                         ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║ Check your manual for information that may rectify the problem.║▒▒░░░░  
░░░░▒▒╚════════════════════════════════════════════════════════════════╝▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░  
░░░░▒▒╔════════════════════════════════════════════════════════════════╗▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║   You do not have enough memory to run DOOM.                   ║▒▒░░░░  
░░░░▒▒║   Some things you might try to correct this situation:         ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║        unload any TSRs you have in memory                     ║▒▒░░░░  
░░░░▒▒║        rename your AUTOEXEC.BAT and CONFIG.SYS files and      ║▒▒░░░░  
░░░░▒▒║         reboot                                                 ║▒▒░░░░  
░░░░▒▒║        install an EMS emulator or Upper-Memory-Block manager  ║▒▒░░░░  
░░░░▒▒║         (if your computer allows this)                         ║▒▒░░░░  
░░░░▒▒║        if you are using DOS 5.0, load dos high                ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒║   Hopefully one of these will remedy the situation.            ║▒▒░░░░  
░░░░▒▒║                                                                ║▒▒░░░░  
░░░░▒▒╚════════════════════════════════════════════════════════════════╝▒▒░░░░  
░░░░▒▒▒▓▓▓▓                                                        ▓▓▓▓▒▒▒░░░░ G
:\LDOG 21:52 >                                                                 

Colour Palettes

PLAYPAL

Lumps

Name
SHA1
MD5
Size
PLAYPAL
7564317340c09332a4d010b0491f21becb536b0a
5ebaac7b6134da5d21dcd7e17ab6d0e0
768 bytes
COLORMAP
05e0f186d0b5ce27e525f00e37485b08d1d0cb62
8d9daeda67367cab69710eb591ffe9f1
8.00 KB
COLORS12
b3d46457f798651af003a39db6f227bb286fe74f
eb0e2dbc558c29f874955bef751e85cd
16.00 KB
COLORS15
335977d1fb4ff6c786150fdfaca039717aa1f46e
bb9674ddd180d4cfbb130f8ad2fe8c34
16.00 KB
ENDOOM
31eb4a08e35ceb0b3f1cd6bd9a79aa73dcd90a04
918775815e9fe5c1dec04757bf35f2f6
3.91 KB
DOOMERR
d7cf86bca4172033f0c58f20ba3a61fc8aa17bd0
2f3fef8801994bf5d55a10691fd77ab8
3.91 KB
M_START
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
E1M1
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
c87f098e3c4500463e529aa0291b8bcf2b1da707
597431ab1c429a0ebccd739503a7ecc4
420 bytes
POINTS
f7e257a2d76e13b2760a8f39faaff0f6870dd0ef
0caed9d47e9a076c209fc7919e4600cb
4.41 KB
LINES
b7a306e75199840964448a47c869faa2f1f67cd3
72123580a255f2e1bcff38c7d5ca3978
48.06 KB
SECTORS
d3339b34795a81d50fb446aefbd99d754f5bbbef
9f40b607a35b40045bf206cf08d8b6b0
7.88 KB
THINGS
fd9aae6efe14218f816d41703864c3371d272c7b
a5b81c5f357ad42238c08dee7306b60f
1.00 KB
E1M2
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
0c54c723b95eaa42e47851943112757e5da02607
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116 bytes
POINTS
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4.56 KB
LINES
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42.86 KB
SECTORS
a06f099be325dd48c28ac1af4677b93abd5e86fd
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3.78 KB
THINGS
8cb0b74aa684d38897442ee7432e8cae1692303a
2c43d9688aa046ab1f09ce5abd3c15d4
136 bytes
E1M3
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
37e476092c6ca4cf78991b2de0b1ba6b8b7aee50
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76 bytes
POINTS
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3.30 KB
LINES
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07bcdb42f0f580f9a15c55e3db4da6d2
32.88 KB
SECTORS
ca941500c387ce899a5afbe98a2f61a8a3e5c76a
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3.43 KB
THINGS
501859be49bc90950bf9dedd67a3c1d85e15ec96
c5da2ae0bf56bdb35f637bd8a5f112de
52 bytes
E1M4
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
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132 bytes
POINTS
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2.61 KB
LINES
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28.55 KB
SECTORS
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4.36 KB
THINGS
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52 bytes
E1M5
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
FLATNAME
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140 bytes
POINTS
2f3f1d442e7329d24828f41efedc954c2ab5c877
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4.70 KB
LINES
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51.65 KB
SECTORS
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7.92 KB
THINGS
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64 bytes
E1M6
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0 bytes
FLATNAME
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20 bytes
POINTS
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188 bytes
LINES
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1.76 KB
SECTORS
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208 bytes
THINGS
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52 bytes
E1M7
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0 bytes
FLATNAME
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132 bytes
POINTS
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2.08 KB
LINES
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21.13 KB
SECTORS
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2.73 KB
THINGS
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580 bytes
E1M8
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0 bytes
FLATNAME
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116 bytes
POINTS
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1.94 KB
LINES
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22.43 KB
SECTORS
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4.11 KB
THINGS
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52 bytes
E1M9
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0 bytes
FLATNAME
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156 bytes
POINTS
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3.47 KB
LINES
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39.10 KB
SECTORS
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7.22 KB
THINGS
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160 bytes
E1M10
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0 bytes
FLATNAME
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60 bytes
POINTS
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600 bytes
LINES
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6.30 KB
SECTORS
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1.15 KB
THINGS
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52 bytes
E1M11
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0 bytes
FLATNAME
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164 bytes
POINTS
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4.73 KB
LINES
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46.80 KB
SECTORS
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5.07 KB
THINGS
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64 bytes
MENUMAP
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0 bytes
FLATNAME
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20 bytes
POINTS
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100 bytes
LINES
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868 bytes
SECTORS
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72 bytes
THINGS
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52 bytes
M_END
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0 bytes
TEXTURES
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11.67 KB
PNAMES
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1.81 KB
HUFONT
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8.24 KB
L_START
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0 bytes
WEAPBOX
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1.00 KB
WNUMBER0
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386 bytes
WNUMBER1
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386 bytes
WNUMBER2
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386 bytes
WNUMBER3
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386 bytes
WNUMBER4
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386 bytes
WNUMBER5
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386 bytes
WNUMBER6
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386 bytes
WNUMBER7
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386 bytes
WNUMBER8
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386 bytes
WNUMBER9
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386 bytes
PERFBOX
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386 bytes
MSKULN1
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209 bytes
MSKULN2
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209 bytes
MSKULY1
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209 bytes
MSKULY2
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209 bytes