This was my submission to an E3 project Hellbent started where we'd try to duplicate the look and play style of E3M3: Pandemonium without paying ho...
=========================================================================== Primary purpose : Single play =========================================================================== Title : Dragonsbrethren's Pandemonium Filename : dbpanda2.wad Release date : October 18th, 2012 Author : Dragonsbrethren Email Address : <email removed> Other Files By Author : The Sixth Hour, ROCK-n-ZIMMER, various maps in community wads. Description : This was my submission to an E3 project Hellbent started where we'd try to duplicate the look and play style of E3M3: Pandemonium without paying homage to the original. The project never received many submissions and I decided to release this as stand alone after nearly a year of inactivity. This map, like the original, was initially designed as a Tom Hall style techbase. The original E3M3 looks like it was literally in the middle of being retextured when Doom was released, so I tried to keep that same feel in this map. I think mine's a bit more hellish looking than the original. Additional Credits to : Hellbent for the inspiration, Tom Hall and Sandy Petersen for the original E3M3. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E3M3 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Can't remember; the final layout was speedmapped around an old scrap of mine. Editor(s) used : Doom Builder 2 Known Bugs : Nothing game breaking, but there are some intentionally "wrong" design decisions for authenticity, if you consider those bugs. In particular, you can lock yourself out of a small section of the map. Tested With : DOOM.EXE v1.1, Chocolate Doom v1.7.0 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://dkk.slickproductions.org/files/doommaps/dbpanda2.zip