* The first level (house) is a model of the house where I live, with some other buildings added. It is played mainly outdoors. ** * The second leve...

Dreams Of Insanity
1.76 MB
WAD Type
MAP14, MAP15, MAP16, MAP31
Title                   : Dreams Of Insanity  
Filename                : DREAMSOI.WAD 
Textfile                : DREAMSOI.TXT
Zipfile                 : DREAMSOI.ZIP
Packed with             : PKzip 2.04g

Date                    : May the 8th 1997

Author                  : Magnus Ander
Email Address           : <email removed> 
  <email removed>
  With three addresses I just have to get three 
  times as much mail, right? (-:

Misc. Author Info       : I am a 23-year-old student in computerscience and 
  as the programmer I am I spend a lot of time
  figuring out how to do strange things in bash-
  script (recently did Game Of Life). This is my
  second effort in creating patchwads, my first was
  a one-level wad for DOOM (ANDER.WAD). DREAMSOI.WAD 
  is a multi-level wad for DOOM II. I have invented a 
  special number system for the ancient civilization 
  who built the surroundings in DREAMSOI.WAD (I like 
  math too).

Story                   : You wake up in the house where you live. You wake
  up to the reality you once knew, but can you really
  trust your own memory? Insanity is in your dreams 
  and your dreams are your only reality! Now you will 
  have to live your life alone and your pain will 
  finally remind you of yourself!
Description             : * The first level (house) is a model of the house 
  where I live, with some other buildings added. It 
  is played mainly outdoors. 
  * The second level (stone) is supposed to be the 
  work of an ancient civilization. Some outdoor areas, 
  but mainly indoors.
  * The third and last level (bloody) has an outer 
  shape of a castle and a large outdoor area (good 
  for deathmatch maybe). Played mostly indoors.
  * Because of the way I have placed the levels you
  will probably guess that there is a secret level 
  (iron). The only secret is how to get there.

Additional Credits      : ID - No comments needed!
  Antony Burden and Simon Oke - DETH
  Colin Reed - BSP 1.12x
  Norbert Voss - Encouraged me to finish this WAD.
  Steve McCrea (Author of TRINITY.WAD) - Info on how 
  to create a movie.
  Olivier Montanuy (through Steve McCrea) - Info on
  how to create a non-repeating sky.

* Play Information *

Maps                    : MAP14 MAP15 MAP16 MAP31
Single Player           : YES
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Yes (untested)
Difficulty Settings     : HMP and UV, 
  ITYTD and HNTR, without monsters, if you 
  just want to look at the design.
New Sounds              : Yes
New Graphics            : Yes (A short movie and a new sky)
Demos Replaced          : None

* Construction *

Base                    : All four levels are built from scratch (of course).
Build Time              : I think it adds up to 2 years now, active + passive
  time. As a student I have a lot of other things on 
  my mind too.
Editor(s) used          : DETH, BSP 1.12x, DEUTEX 3.1, Image Control 2.15,  
  PSP 2.01 and DOS-edit.
Known Bugs              : * HOM in outdoor area on MAP16. 
  * If you are low on RAM, you might get the error 
  "Z_Malloc: failed on allocation of <size> bytes" 
  on MAP16. DOOM will exit to DOS due to this, so 
  remember to save often. I did with 4 megs and a
  maximum of free memory!

Some notes              : * This wad is designed with the single-player in
  mind. As I cannot test multiplayer I cannot  
  guarantee the quality of deathmatch and cooperative
  play. Nevertheless you have the possibility to play
  this wad either in deathmatch or cooperative mode.
  Maybe some of the levels are just too big for 
  deathmatch to be any fun anyway.
  * I have heard that many people think that coop is
  boring. Here is an idea how to make it more fun.
  Choose (in some secret way) one of the players
  to be a traitor. The traitor's goal would be too
  kill the other players and spare the monsters. The
  other players must try to reveal the traitor and
  kill him (or just keep him prisoner with the 
  possibility to escape). Please mail me if you try
  (or already have tried) this idea on this wad or 
  any other wad!
  * Most of the large areas will probably give your 
  HD some work. This problem is at least experienced 
  on a 486/66DX2 with 4 megs of RAM. 
  * I have provided a simple batch-file (PLAY.BAT) 
  that I use to load patch-wads and a small program 
  (ENTER.COM) that fixes the enter key at startup. 
  Put them in the same directory as the DOOM II 
  executable file. Give the command PLAY for help.

* Copyright / Permissions *

You may NOT use these levels as a base to build additional levels.

You MAY use these levels in a multi-level wad or distribute them on any 
media, but ONLY if you use them as they are in their original state and 
credit me in your .txt distribution.

You MAY use any ideas (and ideas only) used in these levels, provided 
that you credit me in your .txt distribution.

* Where to get this WAD *


And a mirror site for DOOMers in Sweden:


DM Spawns
Co-op Spawns


DM Spawns
Co-op Spawns


DM Spawns
Co-op Spawns


DM Spawns
Co-op Spawns
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