Duke Nukem Texture Pack
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Resource WAD as base for level designers
=========================================================================== Title : Duke Nukem Texture Pack Filename : dukeres.wad Date Finished : April 17th, 2006 Author : Daniel "Tormentor667" Gimmer Web Page : http://www.tormentor667.de Email Address : <email removed> Description : Resource WAD as base for level designers Credits goes to : id Software for DooM(tm) & Quake(tm)/Quake(tm)2 3D Realms for Duke Nukem Demo Wad: None yet, but "Stronghold" will include a bonus map by "Chopkinsca" that fully takes the advantage of these beautiful textures! =========================================================================== * Play Information * Map # : N/A Sourceport: Works with all, no specific lumps! Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Difficulty Settings : N/A New Sounds : N/A New Music : N/A New Graphics : That's what it's supposed to have ;) * Construction * Source : All the textures from "Duke Nukem - Atomic Edition" converted to the doom palette and added to a WAD with all the necassary PNAMES/TEXTURE1 entries! Build Time : 5 Weeks Editor(s) used : XWE, Adobe Photoshop Known Bugs : None * Description * This is a complete conversion of all textures from the "Duke Nukem - Atomic Edition" working with the standard doom palette. It covers everything from space base textures over bio-flesh stuffage to city like downtown walls. The wad itself has about 850 new textures and over 200 new flats making it a total count of more than 1000 new textures, enough resources to build a complete map based on this resource pack! Good luck while trying ;) * Other Information * Where to Get: http://www.tormentor667.de & hopefully /idgames Copy Information: 1. You ARE ALLOWED to use this wad as a base to create new additional levels AS LONG as you keep the credits of the original authors in your text file or just refer to this texture wad, whatever you like! 2. You ARE ALLOWED add these textures to another resource wad as long as you keep credits as mentioned in 1.