This level is designed to provide lots of shooting action between monsters. There aren't a lot of puzzles, or secret doors that must be found to ge...
================================================================ Title : EGA.WAD Author : Eugen Muzic Author Address : Frankopanska 12, 21000 Split, Croatia Email Address : <email removed> Description : Designed for a single player, multiplayer and deathmatch. Additional Credits to : id Software the creators of Doom. ================================================================ * Play Information * Game : Doom II Level # : 1 Single Player : Yes Cooperative 2-4 Player : No, who plays cooperatively? Deathmatch 2-4 Player : Yes Difficulty Settings : Implemented New Sounds : No New Graphics : No Demos Replaced : Ega.lmp * Construction * Base : New level Build Time : 8 days, my first level Editor(s) used : DCK (BSP 1.2) Known Bugs : None Description : This level is designed to provide lots of shooting action between monsters. There aren't a lot of puzzles, or secret doors that must be found to get to the end. But there are many monsters (7 Cyberdemons at ultraviolence). Also, this level includes all weapons. There are several teleports and a few rooms with a glass walls (we can look through this walls, but we can not shoot through them). To exit this level you must find blue, red and yellow key. You do not have a lot of ammo, so shoot only if you must. This level has been tested in single-player mode and deathmatch mode. The difficulty levels are also implemented. In general, the harder the difficulty, the more monsters you get. This level is designed to be challenging WITHOUT using the cheat keys! To play deathmatch mode use the -nomonsters switch. * Copyright / Permissions * Authors may not use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Where to get this WAD: Wherever it may be floating around.