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Well, here it is, my first totally new level! For lack of a better name (actually, you'll see where I derived the name from at the beginning of the level), ELEVATOR.WAD is a "stock" Doom PWAD that continues the basic theme/layout seen in Episode 1. This level was not designed as a complete blastfest or a extra-difficult puzzle-type level, but it does have some interesting obstacles and a few nasty traps. The level is average in size (55K) which means that it will run fast and you don't have to worry about a lot of slowdown that you see in the bigger levels. This level was originally designed for network play, but is also ideal for single player games. The level is "professionally" done, wall/ceiling and switch textures match fairly well and are consistent. =================================================================== TITLE : ELEVATOR.ZIP AUTHOR : Kevin Haley E-Mail Address : <email removed> Description : A "stock" Doom PWAD for Episode 1, mission 4 =================================================================== * Play Information * Episode and Level # : E1M4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented New Sounds/ Graphics : No * Construction * Base : New level from scratch Build Time : 19 hours Editor Used : DEU 5.0 with BSP 1.0 Known Bugs : Level crashed once in network play. Possible cause of the problem has been identified and fixed. (Hope) No bugs reported in single player/modem games * Permissions * Users may modify/alter this level on a personal basis, but any derivatives or modifications of this level cannot be copyrighted without author's permission. This level may be distributed freely. P.S. There is one nasty trap which there is no recovery if you fall for it! Watch the floor/ceiling textures and placement of objects, and you should notice the trap and be diligent about getting through this part of the level. Also, for people who hate acid pits with no escape, there are some in the level. These enclosed acid pits have nothing at the bottom, so don't jump in them out of curiosity! :-)