E4 style map, fast-paced gameplay.

269.81 KB
WAD Type
Advanced engine needed  : Limit removing 
Primary purpose         : Single player
Title                   : Elfkill
Filename                : Elfkill.wad
Release date            : 1/11/2013 Bug-fix re-release
Author                  : Steve Duff
Email Address           : <email removed>
Other Files By Author   : Doom 2 - 7 levels in Realm of Chaos megawad, Disraeli
                          Doom - Elfstomp
Misc. Author Info       : I am an Amiga loyalist. Yes, one of THOSE people. We still live,
                          we still breath, and even worse, we still BREED!

Description             : E4 style map, fast-paced gameplay. 

Additional Credits to   : CodeImp for the amazing Doom Builder 2, Abbs for the awesome Risen3D,
                          and the Newstuff reviewer who discovered the HOMs, whoever you are. :)
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No 
Other files required    : None

* Play Information *

Game                    : DOOM 
Map #                   : E4M1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only, plus extra weapons
Deathmatch 2-4 Player   : Player starts only, plus extra weapons
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch 
Build Time              : Took awhile 
Editor(s) used          : Doom Builder 2
Known Bugs              : Bugs fixed since first release: HOMs around windows in Vanilla
                          Doom and Eternity. Caco trap failed to work in Vanilla Doom and
                          Doomsday because Cacos were too close to the walls and jammed the
                          trap. This is repaired.
                          Bugs not fixed: Main fighting area shows HOMs and/or VPOs in Vanilla
                          Doom owing to the large number of visible sectors and 2-sided lines.
                          Fixing this would require major surgery and I will not do it, so this
                          is a permanent error in Vanila Doom    
May Not Run With        : Will not play correctly in Vanilla Doom.   
Tested With             : Risen3D 2.2.17, PRBoom-Plus, GZDoom,
                          Eternity, Doomsday and Chocolate Doom

"  Notes  "             : This is mny first release since 1999. Yeah, you were all
                          waiting, right? Like, "Where the hell is Steve?" Or maybe,
                          "WHO the hell is Steve? Like we should KNOW this idiot?" ;D
                          I just wanted to say a few words about gameplay. This is an
                          E4 style "mob the player" map, intended to be the opening of
                          a full E4 episode, to come later. I have extensively playtested
                          this map on all skill levels. Warning: there is not enough ammo
                          to kill all the monsters unless you find the secrets. On all
                          skill settings, with no secrets, I average 83 - 85% kills.      

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


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