A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;)
=========================================================================== Engine(s) needed: None. =========================================================================== Title : Exitway v1.3 Filename(s) : exitway.wad Release date : August 16, 2014 Author : Tuxlar Email Address : <email removed> Description: A vanilla map to further practice at my mapping style. Gameplay was the priority, but expect a few... surprises. ;) =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : Nope * Play Information * Game : DooM 2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Sure Deathmatch 2-4 Player : If you really want to... Difficulty Settings : Yes, but barely tested below UV * Construction * Base : New from scratch Build Time : 2 days Editor(s) used : Doom Builder 2 Known Bugs : If I knew of them, I'd patch them. Tested With : PrBoom+, Zdoom * Changelog * -v1.3 (August 23rd) -Improved trickster cyberdemon triggering. -Modified long hallway a bit. -Removed a player entrapment spot. -Improved some minor texture issues. -v1.2 (August 18th) -Various minor balance and cosmetic tweaks. -v1.1 (August 16th) -Fixed several bugs, particularly for vanilla- compatibility. -Small tweaks to balance. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.