A somewhat difficult DOOM 2 map playable with any limit-removing engine. This map was originally meant as a remake of MAP21 of Doom 2 ("Nirvan...
=========================================================================== Advanced engine needed : Limit-Removing Primary purpose : Single play =========================================================================== Title : Extinguished Filename : extngshd.wad Release date : 5/22/2016 Author : Stormwalker A.K.A. Vordakk Email Address : <email removed> Other Files By Author : Sorcerers' Enclave(Heretic) Oblivion Flashback to Hell Heretic - Dark Deity's Bastion Heretic - Call of the Apostate and others... Description : A somewhat difficult DOOM 2 map playable with any limit-removing engine. This map was originally meant as a remake of MAP21 of Doom 2 ("Nirvana"), but soon became its own thing entirely. The original Sanskrit word "nirvana" meant "extinguished", hence the level's name. This wad features a custom palette that I made myself. I think that it gives the level a more grim and less cartoony vibe without being quite as dim and dark as Sigvatr's PalPlus palette. A note regarding one feature of this level: If you reach the exit, having slain every monster in your path, and yet the map screen shows that 100-150 monsters still roam the map, you have not accessed all areas of this realm, and thus you have not thwarted the Gatekeeper's attempt to drive you insane. Search harder. Story : (This level takes place directly after Doomguy exits MAP20 of DOOM 2.) You have arrived in Hell, and as the only marine tough enough to withstand and defeat the demonic onslaught, you know what you must do: pass through this foul illusion and destroy the Source of Evil once and for all. But the Gatekeeper has decided to use a different approach against you. This time the diabolic deity is assaulting your mind as well as your body, causing you to question your own sanity. As you struggle through this unholy realm, in which Earth-like architecture and infernal structures are cruelly wed, you begin to experience the early stages of artificially-induced dementia. As your grip on reality begins to loosen, you come to the unnerving realization that in order to fully conquer the demons within your own brain, you must access all areas of this twisted nightmare world and kill every creature that lurks within. Can you survive this plane of Hell before you lose your mind entirely? Music : "Death's Toll" by stewboy Playtesters : Chris Hansen, Effingham Huffnagel, 00_Zombie_00, Wilou84 Additional Credits to : stewboy and everyone else involved in the creation of the Plutonia MIDI pack, ZDoom forums, Doom France, Doomworld, and doomer.boards.net. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 6 months(yep, I'm slow) Editor(s) used : Doom Builder 2, Slade May Not Run With : Vanilla or Chocolate Doom 2 Tested With : PrBoom+ 220.127.116.11, ZDoom 2.8.1 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors