Advanced engine needed : Limitless sourceport
Primary purpose : Single play
Title : Extreme Evil Execution
Filename : mseee.wad
Release date : 6/2005
Author : Sami 'MaxSpeeD' Mäki-Mantila
Email Address : <email removed>
Other Files By Author : msok.wad - Overkill, sp
msvds.wad - Very Dead Simple, sp
msbase67.wad - Base 67, sp
msbase99.wad - Base 99, sp
10sector.wad - Nukage Town, map19, sp
mso.wad - O as in Deathmatch, dm
Description : Detailed map. Intense gameplay.
Additional Credits to : Simo Malinen for playtesting,
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : map01
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes, UV is very hard, lots of ammo in
* Construction *
Base : New from scratch
Build Time : This map has been on my todo list for
Ages. I started this in late 2001.
I have mapped this every once in a while.
Editor(s) used : Windeu 5.24, you know the one from 1995 :)
BSP 3.0 and some others.
Known Bugs : None
May Not Run With... : Doom2.exe, most likely will cause VPOs.
Hardware req.: 700+ Mhz, Zdoom seems to be the fastest
with this wad.
Level is very detailed, open and big,
Because of this it requires more power than
Sourceport: This level only uses original doom's linedefs
and specials so every sourceport should
handle this ok. I would recomend Zdoom,
PRBoom or Doom Legacy. (-devparm seems to help
if you have problems with PRBoom).
Story: You have been sent to old UAC waste
treatment center, Base 894, that was
never fully build due to lack of funding.
Base 894 had still been operating
for partial capacity for 11 years.
Currently base's capasity has dropped
steadily in last 2 months. Finally after
18 hours ago UAC Command got report
Waste shippment from *classified*
contaided *classified* microbes. Which
infected *classified* personnel.
Code 1 active. Request further
Your C.O. gives your orders:
Drop zone is in southern part of base 894.
Investigate situation at base 894.
Contact base's C.O. if possible.
Interview personnel if possible.
Use of deadly force allowed, since
Pick up area is in southern shore.
P.S.: Hope you enjoy red key trap muhahahaa!
It seems that this map will be my last bigger
project, so I tried to make it good and
fun in every way. In a word 'Awesome!'
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://koti.mbnet.fi/max55/wads.htm