Eyedea

Eyedea

A small and extremely fast-paced 1on1 arena with a few tricks up its sleeve.

Filenames
eyedea.wad
Size
316.95 KB
MD5
21b66c6ba3a02e4ede2f150489ff4116
SHA-1
49a2d04ee59e5c0398f238fcd8390f92ea63dc2e
SHA-256
e29d3a28160791f183673ddbf54baf069fe47f5147d116daa81cb192c49d1ee8
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
19
Maps
MAP01

Incorrect? Suggest a correction.

Read Me

===========================================================================
Update to               : eyedea.wad (8/9/2013)
Advanced engine needed  : Boom or Boom-compatible
Primary purpose         : Deathmatch
===========================================================================
Title                   : Eyedea
Filename                : eyedea.wad
Release date            : 8/10/2013
Author                  : AlexMax
Email Address           : [email protected]
Other Files By Author   : Solo developer of 1nukplnt.wad and 1undbase.wad.
                          Lead developer of zdctfmp.wad and zdctfmp2.wad.
                          Contributor to udm3.wad, zdctfmp3-.wad, udmx.wad,
                          idlmapcontest2011c.wad, and 32in2412.wad.

Description             : A small and extremely fast-paced 1on1 arena with
                          a few tricks up its sleeve.

Additional Credits to   : Dew, Stall, Xen, Combinebobnt, and Catastrophe
                          for giving great advice that directly lead to
                          refinements in the map.  Also, everyone else who
                          playtested and gave feedback.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2 Player     : Designed for
Deathmatch 3+ Player    : Possible, but cramped
Other game styles       : None
Difficulty Settings     : ITYTD/HNTR - Newschool item layout.  Fewer
                                       health pickups, no stacked GA.
                          HMP - FFA layout, no stacked GA, BFG replaced
                                with Plasma Rifle.
                          UV/NM - Original Oldschool item layout.


* Construction *

Base                    : New from scratch
Build Time              : The layout was cranked out in an afternoon,
                          detailed in an evening, and refined over the
                          course of a week or so.
Editor(s) used          : Doom Builder 2, SLADE 3, GIMP 2.8
Known Bugs              : None known.  Tested extensively in Odamex and
                          Zandronum.  Seems to work in WinMBF as well.
May Not Run With...     : doom2.exe - The map makes use of several Boom
                          line types.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
1

Graphics

Lumps

Name
SHA1
MD5
Size
MAPINFO
3575764ddf5303b8247319781e745b846da0003e
4d083076d203353c0436e8497041b281
61 bytes
D_DM2TTL
84676c92a413bf22676da37c69893bf214d3196f
18254c7a8572238f462b7f0d39d4c10c
22.06 KB
D_RUNNIN
587826f53b52c456ae82e0ee6f4ffc49dbe1217a
efb9e6b89c6a738942551a323fd868dd
54.95 KB
D_DM2INT
84676c92a413bf22676da37c69893bf214d3196f
18254c7a8572238f462b7f0d39d4c10c
22.06 KB
TITLEPIC
788760332254a46e6719eb63ba0612f0d498ef7d
3640a3905aa4b28af3666e103351878e
65.32 KB
INTERPIC
788760332254a46e6719eb63ba0612f0d498ef7d
3640a3905aa4b28af3666e103351878e
65.32 KB
RSKY1
3dce5611ae24296d2cd92f101e047bef6324f246
8ca40e37cf262355ff35952cae71d288
34.26 KB
CYL1_1
1813d3fadf2105cdbdbed685cc733aa9d933f351
1039a16c45e312fb63b17b376a1d58c9
9.34 KB
MAP01
da39a3ee5e6b4b0d3255bfef95601890afd80709
d41d8cd98f00b204e9800998ecf8427e
0 bytes
THINGS
5c7953c49542ca40e1e03cfc1ce4b806910b579e
a408dae189076f172250f4614c6b06ef
450 bytes
LINEDEFS
404fa2c83c8e294656f9256a1c20e91751669a84
170a47ed62d8b082a2f8208a077b751e
5.18 KB
SIDEDEFS
97a745b2ec875f88ec35d4677c9d2c8839ae6c13
d2d7eaa663b26c6c48afeb5959148190
17.78 KB
VERTEXES
2b0f59d6793407029f03fd71b9036ba8de98f04a
3afb366be254a01dd834b3f4379a0d67
1.50 KB
SEGS
04372125fef46b1500383f70316e74c9e5d7f297
22fde38e9df23af654763bfa55468163
7.83 KB
SSECTORS
2208632210b08e350efa2950680082e62132f39c
26cfe810fedb951f93bcd736bb50fc8c
784 bytes
NODES
c8bff6fce05ba390534c964795faec5621b71da0
43ba0df7b30a1e3a5618957722b774a5
5.33 KB
SECTORS
083465d05ebb3f6ebaf43597592c8c48ae73c4d5
4cccbd8d251649142efcaf45bc508307
1.88 KB
REJECT
ff24768d93ac80d87ab8b3f257aa4bca8b358529
09deb14665b8d7c54258778acedb91f0
685 bytes
BLOCKMAP
fd8da420a0048861d90961e687ecfffe8f44c00c
7abe019a3fd53daf043e6a0b0b3ade51
1.90 KB