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Original Deathmatch PWAD for Heretic (Registered)

FORTLAV2.WAD (Fortress of Lava v2)
201.39 KB
WAD Type
* General Information *

Title                   : FORTLAV2.WAD (Fortress of Lava v2)
Description             : Original Deathmatch PWAD for Heretic (Registered)

Author                  : Kenneth S. Forte
Email Address           : <email removed>
Additional Credits to   : Justin Powell, for his "storm the fort" PWAD for
                          DOOM ][ that inspired this PWAD.

Points of Interest      : New in this version: Excess FireMace: OUT
                                               Bombing Raven/Id: IN

                          (FireMace is now in the large lava pit with the
                           spare morph ovum (ovi?) and flyers and is only
                           accessible by flying there)

                          Take time to look at the signs. If you don't
                          follow their simple instructions, you will
                          probably die, and if you somehow muddle through,
                          you won't get a second chance to look at them
                          (at least during that particular match).

                          The exit is fairly hard to find unless you have
                          some odd ultraviolet-based vision. It isn't
                          really hidden in the strictest sense, but it is
                          camoflauged fairly well. It is NOT a cooperative

* Play Information *

Episode and Level #     : E1M1 (Hexedit it if you don't like it).
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes

* Construction *

Base                    : New level from scratch.
Build Time              : 12 packs of cigarettes, 8 pots of coffee
Editor(s) used          : HEU v5.21, BSP 1.2x, DMGRAPH/WT2 bastardization

Known Bugs              : More Moire. This is the same gripe as the
                          "TooManyThings" bug. If they decided to make
                          rain, sparkleys, exploding mines, etc, why
                          didn't they increase the capabilities of the
                          bloody engine to compensate? If they decided to
                          let you fly around, thus requiring sectors that
                          were taller than DOOM needed, why didn't they
                          increase the capabilities of the bloody engine
                          to compensate? It is NO fun at all to fly around
                          in little 512 x high sectors. It is NO fun at
                          all to avoid using the powered up Hellstaff
                          because suddenly the guy youre tearing into make
                          disappear. Lalalalala.

                          Something in the jury-rigged graphics patcher I
                          hacked up slightly mangled the palette. This is
                          the real reason why the signs get closed off
                          after you leave those area the first time, since
                          theyre just too fugly to look at. Not that I'm
                          any good at graphics either...
                          Moral of the Mace_Bug Story: I should read the
                                                       newsgroups much
                                                       more often.

* Copyright / Permissions *

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.

You can find this PWAD on: Official DOOM Site-of-the-Month:


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